Ocean
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This class is the base class for all 2D textures receiving their image content from a frame or a buffer. More...
Data Structures | |
class | CompressedFrame |
This class implements a container for a compressed texture. More... | |
Public Member Functions | |
virtual bool | setTexture (Frame &&frame)=0 |
Sets or updates the texture with a given frame. More... | |
virtual bool | setTexture (CompressedFrame &&compressedFrame)=0 |
Sets or updates the texture with a given compressed frame. More... | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Texture2D | |
virtual Vector2 | imageTextureRatio () const |
Returns the ratio between original image dimension and actual texture dimension in horizontal and vertical dimensions. More... | |
virtual WrapType | wrapTypeS () const |
Returns the texture wrap type in s direction. More... | |
virtual WrapType | wrapTypeT () const |
Returns the texture wrap type in t direction. More... | |
virtual bool | setWrapTypeS (const WrapType type) |
Sets the texture wrap type in s direction. More... | |
virtual bool | setWrapTypeT (const WrapType type) |
Sets the texture wrap type in t direction. More... | |
virtual FrameType | frameType () const |
Returns the frame type of this 2D texture. More... | |
virtual bool | hasTransparentPixel () const |
Returns whether this texture contains at least one transparent pixel. More... | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Texture | |
virtual std::string | textureName () const =0 |
Returns the name of the texture e.g., in a shader. More... | |
virtual HomogenousMatrix4 | transformation () const |
Returns the texture transformation matrix. More... | |
virtual EnvironmentMode | environmentMode () const |
Returns the environment mode for this texture. More... | |
virtual MinFilterMode | minificationFilterMode () const |
Returns the minification filter mode for this texture. More... | |
virtual MagFilterMode | magnificationFilterMode () const |
Returns the magnification filter mode for this texture. More... | |
virtual bool | usingMipmaps () const |
Returns whether mipmaps are used. More... | |
virtual bool | adjustedToPowerOfTwo () const |
Returns whether the internal texture size has been extended to power-of-two dimensions to hand the reduced graphic power of the system. More... | |
virtual bool | setTextureName (const std::string &name)=0 |
Sets the name of the texture e.g., in a shader. More... | |
virtual void | setTransformation (const HomogenousMatrix4 &transformation) |
Sets the texture transformation matrix. More... | |
virtual void | setEnvironmentMode (const EnvironmentMode mode) |
Sets the environment mode for this texture. More... | |
virtual void | setMinificationFilterMode (const MinFilterMode mode) |
Sets the minification filter mode for this texture. More... | |
virtual void | setMagnificationFilterMode (const MagFilterMode mode) |
Sets the magnification filter mode for this texture. More... | |
virtual void | setUseMipmaps (const bool flag) |
Specifies whether mipmaps will be used. More... | |
virtual bool | isValid () const |
Returns whether the texture internally holds valid data. More... | |
Public Member Functions inherited from Ocean::Rendering::Object | |
ObjectId | id () const |
Returns the unique object id of this object. More... | |
const std::string & | name () const |
Returns the name of this object. More... | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. More... | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. More... | |
ObjectRefs | parentObjects () const |
Returns all parent objects. More... | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. More... | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. More... | |
Protected Member Functions | |
FrameTexture2D () | |
Creates a new 2D frame texture object. More... | |
~FrameTexture2D () override | |
Destructs a 2D frame texture object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Texture2D | |
Texture2D () | |
Creates a new 2D texture object. More... | |
~Texture2D () override | |
Destructs a 2D texture object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Texture | |
Texture () | |
Creates a new texture object. More... | |
~Texture () override | |
Destructs a texture object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
Object () | |
Creates a new object. More... | |
Object (const Object &object)=delete | |
Disabled copy constructor. More... | |
virtual | ~Object () |
Destructs an object. More... | |
Engine & | engine () const |
Returns the render engine which is owner of this object. More... | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. More... | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. More... | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. More... | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. More... | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ocean::Rendering::Object | |
static std::string | translateObjectType (const ObjectType objectType) |
Translates an object type to a readable string. More... | |
Static Protected Member Functions inherited from Ocean::Rendering::Texture2D | |
static void | calculatePowerOfTwoDimension (const unsigned int width, const unsigned int height, unsigned int &powerOfTwoWidth, unsigned int &powerOfTwoHeight) |
Calculates the smallest power of two texture in which a given image with arbitrary dimension fits. More... | |
Protected Attributes inherited from Ocean::Rendering::Object | |
Lock | objectLock |
Lock for the object. More... | |
This class is the base class for all 2D textures receiving their image content from a frame or a buffer.
typedef std::vector<uint8_t> Ocean::Rendering::FrameTexture2D::Buffer |
Definition of a vector holding bytes.
enum Ocean::Rendering::FrameTexture2D::CompressedFormat : uint32_t |
Definition of individual compressed texture formats.
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protected |
Creates a new 2D frame texture object.
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overrideprotected |
Destructs a 2D frame texture object.
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pure virtual |
Sets or updates the texture with a given compressed frame.
compressedFrame | The compressed frame containing the new texture information, must be valid |
Implemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D.
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pure virtual |
Sets or updates the texture with a given frame.
frame | The frame containing the new texture information, must be valid |
Implemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Object.