Ocean
Ocean::Rendering::FrameTexture2D Class Referenceabstract

This class is the base class for all 2D textures receiving their image content from a frame or a buffer. More...

Inheritance diagram for Ocean::Rendering::FrameTexture2D:

Data Structures

class  CompressedFrame
 This class implements a container for a compressed texture. More...
 

Public Types

enum  CompressedFormat : uint32_t {
  CF_INVALID = 0u , CF_RGBA_ASTC_4X4 , CF_RGBA_ASTC_6X6 , CF_RGBA_ASTC_8X8 ,
  CF_SRGBA_ASTC_4X4 , CF_SRGBA_ASTC_6X6 , CF_SRGBA_ASTC_8X8
}
 Definition of individual compressed texture formats. More...
 
typedef std::vector< uint8_t > Buffer
 Definition of a vector holding bytes. More...
 
- Public Types inherited from Ocean::Rendering::Texture
enum  EnvironmentMode {
  MODE_INVALID , MODE_ADD , MODE_ADD_SIGNED , MODE_BLEND ,
  MODE_MODULATE , MODE_REPLACE , MODE_SUBTRACT
}
 Definition of possible texture environment modes. More...
 
enum  MinFilterMode {
  MIN_MODE_INVALID , MIN_MODE_LINEAR , MIN_MODE_NEAREST , MIN_MODE_NEAREST_MIPMAP_NEAREST ,
  MIN_MODE_LINEAR_MIPMAP_NEAREST , MIN_MODE_NEAREST_MIPMAP_LINEAR , MIN_MODE_LINEAR_MIPMAP_LINEAR
}
 Definition of possible minification filter modes. More...
 
enum  MagFilterMode { MAG_MODE_INVALID , MAG_MODE_LINEAR , MAG_MODE_NEAREST }
 Definition of possible magnification filter modes. More...
 
enum  WrapType { WRAP_INVALID , WRAP_CLAMP , WRAP_REPEAT }
 Definition of different texture wrapping types. More...
 
- Public Types inherited from Ocean::Rendering::Object
enum  ObjectType {
  TYPE_UNKNOWN , TYPE_ABSOLUTE_TRANSFORM , TYPE_ATTRIBUTE , TYPE_ATTRIBUTE_SET ,
  TYPE_BACKGROUND , TYPE_BILLBOARD , TYPE_BITMAP_FRAMEBUFFER , TYPE_BLEND_ATTRIBUTE ,
  TYPE_BOX , TYPE_CONE , TYPE_CYLINDER , TYPE_DEPTH_ATTRIBUTE ,
  TYPE_DIRECTIONAL_LIGHT , TYPE_FRAMEBUFFER , TYPE_FRAME_TEXTURE_2D , TYPE_GEOMETRY ,
  TYPE_GROUP , TYPE_INDEPENDENT_PRIMITIVE , TYPE_LIGHT_SOURCE , TYPE_LINES ,
  TYPE_LINE_STRIPS , TYPE_LOD , TYPE_MATERIAL , TYPE_NODE ,
  TYPE_OBJECT , TYPE_PARALLEL_VIEW , TYPE_PERSPECTIVE_VIEW , TYPE_PHANTOM_ATTRIBUTE ,
  TYPE_POINT_LIGHT , TYPE_POINTS , TYPE_PRIMITIVE , TYPE_PRIMITIVE_ATTRIBUTE ,
  TYPE_QUAD_STRIPS , TYPE_QUADS , TYPE_RENDERABLE , TYPE_SCENE ,
  TYPE_SHADER_PROGRAM , TYPE_SHAPE , TYPE_SKY_BACKGROUND , TYPE_SPHERE ,
  TYPE_SPOT_LIGHT , TYPE_STEREO_ATTRIBUTE , TYPE_STEREO_VIEW , TYPE_STRIP_PRIMITIVE ,
  TYPE_SWITCH , TYPE_TEXT , TYPE_TEXTURE , TYPE_TEXTURE_2D ,
  TYPE_MEDIA_TEXTURE_2D , TYPE_TEXTURE_FRAMEBUFFER , TYPE_TEXTURES , TYPE_TRANSFORM ,
  TYPE_TRIANGLE_FANS , TYPE_TRIANGLES , TYPE_TRIANGLE_STRIPS , TYPE_UNDISTORTED_BACKGROUND ,
  TYPE_VERTEX_SET , TYPE_VIEW , TYPE_WINDOW_FRAMEBUFFER
}
 Definition of different object type. More...
 
typedef std::unordered_map< ObjectId, unsigned int > ObjectIdMap
 Definition of a map holding object ids to reference counters. More...
 

Public Member Functions

virtual bool setTexture (Frame &&frame)=0
 Sets or updates the texture with a given frame. More...
 
virtual bool setTexture (CompressedFrame &&compressedFrame)=0
 Sets or updates the texture with a given compressed frame. More...
 
ObjectType type () const override
 Returns the type of this object. More...
 
- Public Member Functions inherited from Ocean::Rendering::Texture2D
virtual Vector2 imageTextureRatio () const
 Returns the ratio between original image dimension and actual texture dimension in horizontal and vertical dimensions. More...
 
virtual WrapType wrapTypeS () const
 Returns the texture wrap type in s direction. More...
 
virtual WrapType wrapTypeT () const
 Returns the texture wrap type in t direction. More...
 
virtual bool setWrapTypeS (const WrapType type)
 Sets the texture wrap type in s direction. More...
 
virtual bool setWrapTypeT (const WrapType type)
 Sets the texture wrap type in t direction. More...
 
virtual FrameType frameType () const
 Returns the frame type of this 2D texture. More...
 
virtual bool hasTransparentPixel () const
 Returns whether this texture contains at least one transparent pixel. More...
 
ObjectType type () const override
 Returns the type of this object. More...
 
- Public Member Functions inherited from Ocean::Rendering::Texture
virtual std::string textureName () const =0
 Returns the name of the texture e.g., in a shader. More...
 
virtual HomogenousMatrix4 transformation () const
 Returns the texture transformation matrix. More...
 
virtual EnvironmentMode environmentMode () const
 Returns the environment mode for this texture. More...
 
virtual MinFilterMode minificationFilterMode () const
 Returns the minification filter mode for this texture. More...
 
virtual MagFilterMode magnificationFilterMode () const
 Returns the magnification filter mode for this texture. More...
 
virtual bool usingMipmaps () const
 Returns whether mipmaps are used. More...
 
virtual bool adjustedToPowerOfTwo () const
 Returns whether the internal texture size has been extended to power-of-two dimensions to hand the reduced graphic power of the system. More...
 
virtual bool setTextureName (const std::string &name)=0
 Sets the name of the texture e.g., in a shader. More...
 
virtual void setTransformation (const HomogenousMatrix4 &transformation)
 Sets the texture transformation matrix. More...
 
virtual void setEnvironmentMode (const EnvironmentMode mode)
 Sets the environment mode for this texture. More...
 
virtual void setMinificationFilterMode (const MinFilterMode mode)
 Sets the minification filter mode for this texture. More...
 
virtual void setMagnificationFilterMode (const MagFilterMode mode)
 Sets the magnification filter mode for this texture. More...
 
virtual void setUseMipmaps (const bool flag)
 Specifies whether mipmaps will be used. More...
 
virtual bool isValid () const
 Returns whether the texture internally holds valid data. More...
 
- Public Member Functions inherited from Ocean::Rendering::Object
ObjectId id () const
 Returns the unique object id of this object. More...
 
const std::string & name () const
 Returns the name of this object. More...
 
virtual void setName (const std::string &name)
 Sets or changes the name of this object. More...
 
virtual const std::string & engineName () const =0
 Returns the name of the owner engine. More...
 
ObjectRefs parentObjects () const
 Returns all parent objects. More...
 
ObjectRefSet parentNodes () const
 Returns all parent nodes. More...
 
virtual std::string descriptiveInformation () const
 Returns descriptive information about the object as string. More...
 

Protected Member Functions

 FrameTexture2D ()
 Creates a new 2D frame texture object. More...
 
 ~FrameTexture2D () override
 Destructs a 2D frame texture object. More...
 
- Protected Member Functions inherited from Ocean::Rendering::Texture2D
 Texture2D ()
 Creates a new 2D texture object. More...
 
 ~Texture2D () override
 Destructs a 2D texture object. More...
 
- Protected Member Functions inherited from Ocean::Rendering::Texture
 Texture ()
 Creates a new texture object. More...
 
 ~Texture () override
 Destructs a texture object. More...
 
- Protected Member Functions inherited from Ocean::Rendering::Object
 Object ()
 Creates a new object. More...
 
 Object (const Object &object)=delete
 Disabled copy constructor. More...
 
virtual ~Object ()
 Destructs an object. More...
 
Engineengine () const
 Returns the render engine which is owner of this object. More...
 
void registerParent (const ObjectId parentId)
 Registers a parent node for this (child) node. More...
 
void unregisterParent (const ObjectId parentId)
 Unregisters a parent node for this (child) node. More...
 
void registerThisObjectAsParent (const ObjectRef &child)
 Registers this object at a child as parent object. More...
 
void unregisterThisObjectAsParent (const ObjectRef &child)
 Unregisters this object from a child as parent. More...
 
Objectoperator= (const Object &object)=delete
 Disabled copy operator. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Ocean::Rendering::Object
static std::string translateObjectType (const ObjectType objectType)
 Translates an object type to a readable string. More...
 
- Static Protected Member Functions inherited from Ocean::Rendering::Texture2D
static void calculatePowerOfTwoDimension (const unsigned int width, const unsigned int height, unsigned int &powerOfTwoWidth, unsigned int &powerOfTwoHeight)
 Calculates the smallest power of two texture in which a given image with arbitrary dimension fits. More...
 
- Protected Attributes inherited from Ocean::Rendering::Object
Lock objectLock
 Lock for the object. More...
 

Detailed Description

This class is the base class for all 2D textures receiving their image content from a frame or a buffer.

See also
MediaTexture2D.

Member Typedef Documentation

◆ Buffer

typedef std::vector<uint8_t> Ocean::Rendering::FrameTexture2D::Buffer

Definition of a vector holding bytes.

Member Enumeration Documentation

◆ CompressedFormat

Definition of individual compressed texture formats.

Enumerator
CF_INVALID 

Invalid format.

CF_RGBA_ASTC_4X4 

Compressed texture with format RGBA ASTC 4x4.

CF_RGBA_ASTC_6X6 

Compressed texture with format RGBA ASTC 6x6.

CF_RGBA_ASTC_8X8 

Compressed texture with format RGBA ASTC 8x8.

CF_SRGBA_ASTC_4X4 

Compressed texture with format sRGBA ASTC 4x4.

CF_SRGBA_ASTC_6X6 

Compressed texture with format sRGBA ASTC 6x6.

CF_SRGBA_ASTC_8X8 

Compressed texture with format sRGBA ASTC 8x8.

Constructor & Destructor Documentation

◆ FrameTexture2D()

Ocean::Rendering::FrameTexture2D::FrameTexture2D ( )
protected

Creates a new 2D frame texture object.

◆ ~FrameTexture2D()

Ocean::Rendering::FrameTexture2D::~FrameTexture2D ( )
overrideprotected

Destructs a 2D frame texture object.

Member Function Documentation

◆ setTexture() [1/2]

virtual bool Ocean::Rendering::FrameTexture2D::setTexture ( CompressedFrame &&  compressedFrame)
pure virtual

Sets or updates the texture with a given compressed frame.

Parameters
compressedFrameThe compressed frame containing the new texture information, must be valid
Returns
True, if succeeded

Implemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D.

◆ setTexture() [2/2]

virtual bool Ocean::Rendering::FrameTexture2D::setTexture ( Frame &&  frame)
pure virtual

Sets or updates the texture with a given frame.

Parameters
frameThe frame containing the new texture information, must be valid
Returns
True, if succeeded

Implemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D.

◆ type()

ObjectType Ocean::Rendering::FrameTexture2D::type ( ) const
overridevirtual

Returns the type of this object.

See also
Object::type().

Reimplemented from Ocean::Rendering::Object.


The documentation for this class was generated from the following file: