Ocean
FrameTexture2D.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_RENDERING_FRAME_TEXTURE_2D_H
9 #define META_OCEAN_RENDERING_FRAME_TEXTURE_2D_H
10 
13 
15 
16 namespace Ocean
17 {
18 
19 namespace Rendering
20 {
21 
22 // Forward declaration
23 class FrameTexture2D;
24 
25 /**
26  * Definition of a smart object reference holding a 2D frame texture.
27  * @see SmartObjectRef, Texture2D.
28  * @ingroup rendering
29  */
31 
32 /**
33  * This class is the base class for all 2D textures receiving their image content from a frame or a buffer.
34  * @see MediaTexture2D.
35  * @ingroup rendering
36  */
37 class OCEAN_RENDERING_EXPORT FrameTexture2D : virtual public Texture2D
38 {
39  public:
40 
41  /**
42  * Definition of individual compressed texture formats.
43  */
44  enum CompressedFormat : uint32_t
45  {
46  /// Invalid format.
47  CF_INVALID = 0u,
48  /// Compressed texture with format RGBA ASTC 4x4.
50  /// Compressed texture with format RGBA ASTC 6x6.
52  /// Compressed texture with format RGBA ASTC 8x8.
54  /// Compressed texture with format sRGBA ASTC 4x4.
56  /// Compressed texture with format sRGBA ASTC 6x6.
58  /// Compressed texture with format sRGBA ASTC 8x8.
59  CF_SRGBA_ASTC_8X8
60  };
61 
62  /**
63  * Definition of a vector holding bytes.
64  */
65  typedef std::vector<uint8_t> Buffer;
66 
67  /**
68  * This class implements a container for a compressed texture.
69  */
71  {
72  public:
73 
74  /**
75  * Default constructor creating an invalid object.
76  */
77  CompressedFrame() = default;
78 
79  /**
80  * Creates a new object based on valid compressed texture information.
81  * @param internalFrameType The texture's internal (uncompressed) frame type, must be valid
82  * @param buffer The memory containing the compressed texture, must not be empty
83  * @param compressedFormat The format of the compressed texture, must be valid
84  * @param mipmapLevels The number of mipmap levels the given buffer contains as consecutive memory blocks, with range [1, infinity)
85  */
86  inline CompressedFrame(const FrameType& internalFrameType, Buffer&& buffer, const CompressedFormat compressedFormat, const unsigned int mipmapLevels);
87 
88  /**
89  * The texture's internal (uncompressed) frame type.
90  * @return The internal frame type
91  */
92  inline const FrameType& internalFrameType() const;
93 
94  /**
95  * Returns the memory containing the compressed texture.
96  * @return The compressed texture memory
97  */
98  inline const Buffer& buffer() const;
99 
100  /**
101  * Returns the format of the compressed texture.
102  * @return The texture's compressed format
103  */
104  inline CompressedFormat compressedFormat() const;
105 
106  /**
107  * Returns the number of mipmap levels the data of the compressed texture contains.
108  * @return The texture's mipmap levels
109  */
110  inline unsigned int mipmapLevels() const;
111 
112  /**
113  * Explicitly releases the data of this object.
114  */
115  inline void release();
116 
117  /**
118  * Returns whether this object contains valid information for a compressed texture.
119  * @return True, if so
120  */
121  inline bool isValid() const;
122 
123  protected:
124 
125  /// The texture's internal (uncompressed) frame type.
127 
128  /// The memory containing the compressed texture.
130 
131  /// The format of the compressed texture.
132  CompressedFormat compressedFormat_ = CF_INVALID;
133 
134  /// The number of mipmap levels the data of the compressed texture contains.
135  unsigned int mipmapLevels_ = 0u;
136  };
137 
138  public:
139 
140  /**
141  * Sets or updates the texture with a given frame.
142  * @param frame The frame containing the new texture information, must be valid
143  * @return True, if succeeded
144  */
145  virtual bool setTexture(Frame&& frame) = 0;
146 
147  /**
148  * Sets or updates the texture with a given compressed frame.
149  * @param compressedFrame The compressed frame containing the new texture information, must be valid
150  * @return True, if succeeded
151  */
152  virtual bool setTexture(CompressedFrame&& compressedFrame) = 0;
153 
154  /**
155  * Returns the type of this object.
156  * @see Object::type().
157  */
158  ObjectType type() const override;
159 
160  protected:
161 
162  /**
163  * Creates a new 2D frame texture object.
164  */
166 
167  /**
168  * Destructs a 2D frame texture object.
169  */
170  ~FrameTexture2D() override;
171 };
172 
173 inline FrameTexture2D::CompressedFrame::CompressedFrame(const FrameType& internalFrameType, Buffer&& buffer, const CompressedFormat compressedFormat, const unsigned int mipmapLevels) :
174  internalFrameType_(internalFrameType),
175  buffer_(std::move(buffer)),
176  compressedFormat_(compressedFormat),
177  mipmapLevels_(mipmapLevels)
178 {
179  ocean_assert(isValid());
180 }
181 
183 {
184  return internalFrameType_;
185 }
186 
188 {
189  return buffer_;
190 }
191 
193 {
194  return compressedFormat_;
195 }
196 
198 {
199  return mipmapLevels_;
200 }
201 
203 {
204  internalFrameType_ = FrameType();
205  buffer_.clear();
206  compressedFormat_ = CF_INVALID;
207  mipmapLevels_ = 0u;
208 }
209 
211 {
212  return internalFrameType_.isValid() && !buffer_.empty() && compressedFormat_ != CF_INVALID && mipmapLevels_ >= 1u;
213 }
214 
215 }
216 
217 }
218 
219 #endif // META_OCEAN_RENDERING_FRAME_TEXTURE_2D_H
This class implements Ocean's image class.
Definition: Frame.h:1760
Definition of a frame type composed by the frame dimension, pixel format and pixel origin.
Definition: Frame.h:30
This class implements a container for a compressed texture.
Definition: FrameTexture2D.h:71
const FrameType & internalFrameType() const
The texture's internal (uncompressed) frame type.
Definition: FrameTexture2D.h:182
void release()
Explicitly releases the data of this object.
Definition: FrameTexture2D.h:202
unsigned int mipmapLevels() const
Returns the number of mipmap levels the data of the compressed texture contains.
Definition: FrameTexture2D.h:197
CompressedFrame()=default
Default constructor creating an invalid object.
CompressedFormat compressedFormat() const
Returns the format of the compressed texture.
Definition: FrameTexture2D.h:192
bool isValid() const
Returns whether this object contains valid information for a compressed texture.
Definition: FrameTexture2D.h:210
const Buffer & buffer() const
Returns the memory containing the compressed texture.
Definition: FrameTexture2D.h:187
FrameType internalFrameType_
The texture's internal (uncompressed) frame type.
Definition: FrameTexture2D.h:126
Buffer buffer_
The memory containing the compressed texture.
Definition: FrameTexture2D.h:129
This class is the base class for all 2D textures receiving their image content from a frame or a buff...
Definition: FrameTexture2D.h:38
std::vector< uint8_t > Buffer
Definition of a vector holding bytes.
Definition: FrameTexture2D.h:65
~FrameTexture2D() override
Destructs a 2D frame texture object.
CompressedFormat
Definition of individual compressed texture formats.
Definition: FrameTexture2D.h:45
@ CF_RGBA_ASTC_6X6
Compressed texture with format RGBA ASTC 6x6.
Definition: FrameTexture2D.h:51
@ CF_SRGBA_ASTC_6X6
Compressed texture with format sRGBA ASTC 6x6.
Definition: FrameTexture2D.h:57
@ CF_RGBA_ASTC_4X4
Compressed texture with format RGBA ASTC 4x4.
Definition: FrameTexture2D.h:49
@ CF_SRGBA_ASTC_4X4
Compressed texture with format sRGBA ASTC 4x4.
Definition: FrameTexture2D.h:55
@ CF_RGBA_ASTC_8X8
Compressed texture with format RGBA ASTC 8x8.
Definition: FrameTexture2D.h:53
@ CF_INVALID
Invalid format.
Definition: FrameTexture2D.h:47
virtual bool setTexture(Frame &&frame)=0
Sets or updates the texture with a given frame.
FrameTexture2D()
Creates a new 2D frame texture object.
ObjectType type() const override
Returns the type of this object.
virtual bool setTexture(CompressedFrame &&compressedFrame)=0
Sets or updates the texture with a given compressed frame.
ObjectType
Definition of different object type.
Definition: Object.h:63
This class is the base class for all 2D textures.
Definition: Texture2D.h:38
void release(T *object)
This functions allows to release a DirectShow object if it does exist.
Definition: DSObject.h:266
SmartObjectRef< FrameTexture2D > FrameTexture2DRef
Definition of a smart object reference holding a 2D frame texture.
Definition: FrameTexture2D.h:23
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15