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Ocean
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Go to the source code of this file.
Data Structures | |
| class | Ocean::Rendering::FrameTexture2D |
| This class is the base class for all 2D textures receiving their image content from a frame or a buffer. More... | |
| class | Ocean::Rendering::FrameTexture2D::CompressedFrame |
| This class implements a container for a compressed texture. More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
| namespace | Ocean::Rendering |
| Namespace of the Rendering library. | |
Typedefs | |
| typedef SmartObjectRef< FrameTexture2D > | Ocean::Rendering::FrameTexture2DRef |
| Definition of a smart object reference holding a 2D frame texture. | |