Ocean
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Data Structures | |
class | Ocean::Rendering::FrameTexture2D |
This class is the base class for all 2D textures receiving their image content from a frame or a buffer. More... | |
class | Ocean::Rendering::FrameTexture2D::CompressedFrame |
This class implements a container for a compressed texture. More... | |
Namespaces | |
Ocean | |
The namespace covering the entire Ocean framework. | |
Ocean::Rendering | |
Namespace of the Rendering library. | |
Typedefs | |
typedef SmartObjectRef< FrameTexture2D > | Ocean::Rendering::FrameTexture2DRef |
Definition of a smart object reference holding a 2D frame texture. More... | |