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Ocean
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This class is the base class for all 2D textures. More...
#include <Texture2D.h>
Public Member Functions | |
| virtual Vector2 | imageTextureRatio () const |
| Returns the ratio between original image dimension and actual texture dimension in horizontal and vertical dimensions. | |
| virtual WrapType | wrapTypeS () const |
| Returns the texture wrap type in s direction. | |
| virtual WrapType | wrapTypeT () const |
| Returns the texture wrap type in t direction. | |
| virtual bool | setWrapTypeS (const WrapType type) |
| Sets the texture wrap type in s direction. | |
| virtual bool | setWrapTypeT (const WrapType type) |
| Sets the texture wrap type in t direction. | |
| virtual FrameType | frameType () const |
| Returns the frame type of this 2D texture. | |
| virtual bool | hasTransparentPixel () const |
| Returns whether this texture contains at least one transparent pixel. | |
| ObjectType | type () const override |
| Returns the type of this object. | |
Public Member Functions inherited from Ocean::Rendering::Texture | |
| virtual std::string | textureName () const =0 |
| Returns the name of the texture e.g., in a shader. | |
| virtual HomogenousMatrix4 | transformation () const |
| Returns the texture transformation matrix. | |
| virtual EnvironmentMode | environmentMode () const |
| Returns the environment mode for this texture. | |
| virtual MinFilterMode | minificationFilterMode () const |
| Returns the minification filter mode for this texture. | |
| virtual MagFilterMode | magnificationFilterMode () const |
| Returns the magnification filter mode for this texture. | |
| virtual bool | usingMipmaps () const |
| Returns whether mipmaps are used. | |
| virtual bool | adjustedToPowerOfTwo () const |
| Returns whether the internal texture size has been extended to power-of-two dimensions to hand the reduced graphic power of the system. | |
| virtual bool | setTextureName (const std::string &name)=0 |
| Sets the name of the texture e.g., in a shader. | |
| virtual void | setTransformation (const HomogenousMatrix4 &transformation) |
| Sets the texture transformation matrix. | |
| virtual void | setEnvironmentMode (const EnvironmentMode mode) |
| Sets the environment mode for this texture. | |
| virtual void | setMinificationFilterMode (const MinFilterMode mode) |
| Sets the minification filter mode for this texture. | |
| virtual void | setMagnificationFilterMode (const MagFilterMode mode) |
| Sets the magnification filter mode for this texture. | |
| virtual void | setUseMipmaps (const bool flag) |
| Specifies whether mipmaps will be used. | |
| virtual bool | isValid () const |
| Returns whether the texture internally holds valid data. | |
Public Member Functions inherited from Ocean::Rendering::Object | |
| ObjectId | id () const |
| Returns the unique object id of this object. | |
| const std::string & | name () const |
| Returns the name of this object. | |
| virtual void | setName (const std::string &name) |
| Sets or changes the name of this object. | |
| virtual const std::string & | engineName () const =0 |
| Returns the name of the owner engine. | |
| ObjectRefs | parentObjects () const |
| Returns all parent objects. | |
| ObjectRefSet | parentNodes () const |
| Returns all parent nodes. | |
| virtual std::string | descriptiveInformation () const |
| Returns descriptive information about the object as string. | |
Protected Member Functions | |
| Texture2D () | |
| Creates a new 2D texture object. | |
| ~Texture2D () override | |
| Destructs a 2D texture object. | |
Protected Member Functions inherited from Ocean::Rendering::Texture | |
| Texture () | |
| Creates a new texture object. | |
| ~Texture () override | |
| Destructs a texture object. | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
| Object () | |
| Creates a new object. | |
| Object (const Object &object)=delete | |
| Disabled copy constructor. | |
| virtual | ~Object () |
| Destructs an object. | |
| Engine & | engine () const |
| Returns the render engine which is owner of this object. | |
| void | registerParent (const ObjectId parentId) |
| Registers a parent node for this (child) node. | |
| void | unregisterParent (const ObjectId parentId) |
| Unregisters a parent node for this (child) node. | |
| void | registerThisObjectAsParent (const ObjectRef &child) |
| Registers this object at a child as parent object. | |
| void | unregisterThisObjectAsParent (const ObjectRef &child) |
| Unregisters this object from a child as parent. | |
| Object & | operator= (const Object &object)=delete |
| Disabled copy operator. | |
Static Protected Member Functions | |
| static void | calculatePowerOfTwoDimension (const unsigned int width, const unsigned int height, unsigned int &powerOfTwoWidth, unsigned int &powerOfTwoHeight) |
| Calculates the smallest power of two texture in which a given image with arbitrary dimension fits. | |
This class is the base class for all 2D textures.
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protected |
Creates a new 2D texture object.
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overrideprotected |
Destructs a 2D texture object.
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inlinestaticprotected |
Calculates the smallest power of two texture in which a given image with arbitrary dimension fits.
| width | The width of the image for which the smallest power-of-two width will be calculated, with range [1, infinity) |
| height | The height of the image for which the smallest power-of-two height will be calculated, with range [1, infinity) |
| powerOfTwoWidth | Resulting power of two width, with range [width, infinity), will be a power of two |
| powerOfTwoHeight | Resulting power of two height, with range [height, infinity), will be a power of two |
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virtual |
Returns the frame type of this 2D texture.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D, and Ocean::Rendering::MediaTexture2D.
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virtual |
Returns whether this texture contains at least one transparent pixel.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESFrameTexture2D, and Ocean::Rendering::MediaTexture2D.
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virtual |
Returns the ratio between original image dimension and actual texture dimension in horizontal and vertical dimensions.
The returned value is calculated by: (image width / texture width, image height / texture height).
If the graphic system supports non-power-of-two texture the ratio will normaly be 1.0 for each dimension.
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virtual |
Sets the texture wrap type in s direction.
| type | Wrap type to set |
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTexture2D, and Ocean::Rendering::GlobalIllumination::GITexture2D.
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virtual |
Sets the texture wrap type in t direction.
| type | Wrap type to set |
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTexture2D, and Ocean::Rendering::GlobalIllumination::GITexture2D.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Texture.
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virtual |
Returns the texture wrap type in s direction.
The default is WRAP_CLAMP.
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTexture2D, and Ocean::Rendering::GlobalIllumination::GITexture2D.
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virtual |
Returns the texture wrap type in t direction.
The default is WRAP_CLAMP.
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTexture2D, and Ocean::Rendering::GlobalIllumination::GITexture2D.