|
Ocean
|
The Ocean Map Texturing Tracking Library implements functions to manage and generate textures for maps. More...
Data Structures | |
| class | Ocean::Tracking::MapTexturing::BlockedMesh |
| This class implements a blocked mesh storing only triangles located in a 3D block/box. More... | |
| class | Ocean::Tracking::MapTexturing::DepthBufferRenderer |
| This class implements a renderer for a depth buffer. More... | |
| class | Ocean::Tracking::MapTexturing::HashableTriangleT< T > |
| This class implements a 3D triangle which is hash-able. More... | |
| class | Ocean::Tracking::MapTexturing::MeshRenderer |
| This class implements a renderer for the entire mesh. More... | |
| class | Ocean::Tracking::MapTexturing::NewTextureGenerator |
| class | Ocean::Tracking::MapTexturing::RetiredTrianglesRenderer |
| This class implements a renderer for retired triangle allowing to determine whether they can be deleted. More... | |
| class | Ocean::Tracking::MapTexturing::TextureAtlas |
| This class implements a texture atlas for triangles with regular shape. More... | |
| class | Ocean::Tracking::MapTexturing::TexturedTrianglesRenderer |
| This class implements a renderer rendering textured triangles into a texture atlas using a geometry shader. More... | |
| class | Ocean::Tracking::MapTexturing::TexturedTrianglesRendererBackup |
| This class implements a renderer rendering textured triangles into a texture atlas using a backup approach without a geometry shader. More... | |
| class | Ocean::Tracking::MapTexturing::TextureGenerator |
| This class implements a texture generator for scene elements. More... | |
| class | Ocean::Tracking::MapTexturing::TrianglesIdRenderer |
| This class implements a renderer for triangles with individual color ids. More... | |
| class | Ocean::Tracking::MapTexturing::TrianglesManagerRenderer |
| This class implements a manager for active, textured, retired, and deleted triangles. More... | |
| class | Ocean::Tracking::MapTexturing::VisibleTrianglesRenderer |
| This class implements a renderer for all visible triangles. More... | |
Typedefs | |
| using | Ocean::Tracking::MapTexturing::HashableTriangle = HashableTriangleT< Scalar > |
| Definition of a hash-able triangle with Scalar precision. | |
The Ocean Map Texturing Tracking Library implements functions to manage and generate textures for maps.
| using Ocean::Tracking::MapTexturing::HashableTriangle = typedef HashableTriangleT<Scalar> |
Definition of a hash-able triangle with Scalar precision.