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Ocean
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This class is the base class for all textures based on a framebuffer. More...
#include <TextureFramebuffer.h>
Public Member Functions | |
| virtual bool | resize (const unsigned int width, const unsigned int height)=0 |
| Resizes the texture framebuffer. | |
| virtual FrameType::PixelFormat | pixelFormat () const =0 |
| Returns the texture framebuffer's internal pixel format. | |
| virtual WrapType | wrapTypeS () const |
| Returns the texture wrap type in s direction. | |
| virtual WrapType | wrapTypeT () const |
| Returns the texture wrap type in t direction. | |
| virtual bool | setPixelFormat (const FrameType::PixelFormat pixelFormat)=0 |
| Sets the texture framebuffer's internal pixel format. | |
| virtual bool | setWrapTypeS (const WrapType type) |
| Sets the texture wrap type in s direction. | |
| virtual bool | setWrapTypeT (const WrapType type) |
| Sets the texture wrap type in t direction. | |
| virtual bool | copyColorTextureToFrame (Frame &frame, const CV::PixelBoundingBox &subRegion=CV::PixelBoundingBox()) |
| Copies the image content of the color texture to a given frame. | |
| virtual bool | copyDepthTextureToFrame (Frame &frame, const CV::PixelBoundingBox &subRegion=CV::PixelBoundingBox()) |
| Copies the image content of the depth texture to a given frame. | |
| ObjectType | type () const override |
| Returns the type of this object. | |
Public Member Functions inherited from Ocean::Rendering::Texture | |
| virtual std::string | textureName () const =0 |
| Returns the name of the texture e.g., in a shader. | |
| virtual HomogenousMatrix4 | transformation () const |
| Returns the texture transformation matrix. | |
| virtual EnvironmentMode | environmentMode () const |
| Returns the environment mode for this texture. | |
| virtual MinFilterMode | minificationFilterMode () const |
| Returns the minification filter mode for this texture. | |
| virtual MagFilterMode | magnificationFilterMode () const |
| Returns the magnification filter mode for this texture. | |
| virtual bool | usingMipmaps () const |
| Returns whether mipmaps are used. | |
| virtual bool | adjustedToPowerOfTwo () const |
| Returns whether the internal texture size has been extended to power-of-two dimensions to hand the reduced graphic power of the system. | |
| virtual bool | setTextureName (const std::string &name)=0 |
| Sets the name of the texture e.g., in a shader. | |
| virtual void | setTransformation (const HomogenousMatrix4 &transformation) |
| Sets the texture transformation matrix. | |
| virtual void | setEnvironmentMode (const EnvironmentMode mode) |
| Sets the environment mode for this texture. | |
| virtual void | setMinificationFilterMode (const MinFilterMode mode) |
| Sets the minification filter mode for this texture. | |
| virtual void | setMagnificationFilterMode (const MagFilterMode mode) |
| Sets the magnification filter mode for this texture. | |
| virtual void | setUseMipmaps (const bool flag) |
| Specifies whether mipmaps will be used. | |
| virtual bool | isValid () const |
| Returns whether the texture internally holds valid data. | |
Public Member Functions inherited from Ocean::Rendering::Object | |
| ObjectId | id () const |
| Returns the unique object id of this object. | |
| const std::string & | name () const |
| Returns the name of this object. | |
| virtual void | setName (const std::string &name) |
| Sets or changes the name of this object. | |
| virtual const std::string & | engineName () const =0 |
| Returns the name of the owner engine. | |
| ObjectRefs | parentObjects () const |
| Returns all parent objects. | |
| ObjectRefSet | parentNodes () const |
| Returns all parent nodes. | |
| virtual std::string | descriptiveInformation () const |
| Returns descriptive information about the object as string. | |
Protected Member Functions | |
| TextureFramebuffer ()=default | |
| Creates a new texture object. | |
| ~TextureFramebuffer () override | |
| Destructs a texture object. | |
Protected Member Functions inherited from Ocean::Rendering::Texture | |
| Texture () | |
| Creates a new texture object. | |
| ~Texture () override | |
| Destructs a texture object. | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
| Object () | |
| Creates a new object. | |
| Object (const Object &object)=delete | |
| Disabled copy constructor. | |
| virtual | ~Object () |
| Destructs an object. | |
| Engine & | engine () const |
| Returns the render engine which is owner of this object. | |
| void | registerParent (const ObjectId parentId) |
| Registers a parent node for this (child) node. | |
| void | unregisterParent (const ObjectId parentId) |
| Unregisters a parent node for this (child) node. | |
| void | registerThisObjectAsParent (const ObjectRef &child) |
| Registers this object at a child as parent object. | |
| void | unregisterThisObjectAsParent (const ObjectRef &child) |
| Unregisters this object from a child as parent. | |
| Object & | operator= (const Object &object)=delete |
| Disabled copy operator. | |
This class is the base class for all textures based on a framebuffer.
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protecteddefault |
Creates a new texture object.
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overrideprotected |
Destructs a texture object.
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virtual |
Copies the image content of the color texture to a given frame.
| frame | The frame to which the color texture will be copied, the frame will be adjusted if the pixel format does match |
| subRegion | Optional sub-region within the framebuffer to copy; an invalid bounding box to copy the entire framebuffer |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Copies the image content of the depth texture to a given frame.
| frame | The frame to which the depth texture will be copied, the frame will be adjusted if the pixel format does match |
| subRegion | Optional sub-region within the framebuffer to copy; an invalid bounding box to copy the entire framebuffer |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Returns the texture framebuffer's internal pixel format.
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Resizes the texture framebuffer.
| width | The width of the framebuffer in pixel, with range [1, infinity) |
| height | The height of the framebuffer in pixel, with range [1, infinity) |
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Sets the texture framebuffer's internal pixel format.
| pixelFormat | The pixel format of the texture framebuffer |
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Sets the texture wrap type in s direction.
| type | Wrap type to set |
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Sets the texture wrap type in t direction.
| type | Wrap type to set |
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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inlineoverridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Texture.
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virtual |
Returns the texture wrap type in s direction.
The default is WRAP_CLAMP.
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Returns the texture wrap type in t direction.
The default is WRAP_CLAMP.
| NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.