Ocean
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This class is the base class for all textures based on a framebuffer. More...
Public Member Functions | |
virtual bool | resize (const unsigned int width, const unsigned int height)=0 |
Resizes the texture framebuffer. More... | |
virtual FrameType::PixelFormat | pixelFormat () const =0 |
Returns the texture framebuffer's internal pixel format. More... | |
virtual WrapType | wrapTypeS () const |
Returns the texture wrap type in s direction. More... | |
virtual WrapType | wrapTypeT () const |
Returns the texture wrap type in t direction. More... | |
virtual bool | setPixelFormat (const FrameType::PixelFormat pixelFormat)=0 |
Sets the texture framebuffer's internal pixel format. More... | |
virtual bool | setWrapTypeS (const WrapType type) |
Sets the texture wrap type in s direction. More... | |
virtual bool | setWrapTypeT (const WrapType type) |
Sets the texture wrap type in t direction. More... | |
virtual bool | copyColorTextureToFrame (Frame &frame, const CV::PixelBoundingBox &subRegion=CV::PixelBoundingBox()) |
Copies the image content of the color texture to a given frame. More... | |
virtual bool | copyDepthTextureToFrame (Frame &frame, const CV::PixelBoundingBox &subRegion=CV::PixelBoundingBox()) |
Copies the image content of the depth texture to a given frame. More... | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Texture | |
virtual std::string | textureName () const =0 |
Returns the name of the texture e.g., in a shader. More... | |
virtual HomogenousMatrix4 | transformation () const |
Returns the texture transformation matrix. More... | |
virtual EnvironmentMode | environmentMode () const |
Returns the environment mode for this texture. More... | |
virtual MinFilterMode | minificationFilterMode () const |
Returns the minification filter mode for this texture. More... | |
virtual MagFilterMode | magnificationFilterMode () const |
Returns the magnification filter mode for this texture. More... | |
virtual bool | usingMipmaps () const |
Returns whether mipmaps are used. More... | |
virtual bool | adjustedToPowerOfTwo () const |
Returns whether the internal texture size has been extended to power-of-two dimensions to hand the reduced graphic power of the system. More... | |
virtual bool | setTextureName (const std::string &name)=0 |
Sets the name of the texture e.g., in a shader. More... | |
virtual void | setTransformation (const HomogenousMatrix4 &transformation) |
Sets the texture transformation matrix. More... | |
virtual void | setEnvironmentMode (const EnvironmentMode mode) |
Sets the environment mode for this texture. More... | |
virtual void | setMinificationFilterMode (const MinFilterMode mode) |
Sets the minification filter mode for this texture. More... | |
virtual void | setMagnificationFilterMode (const MagFilterMode mode) |
Sets the magnification filter mode for this texture. More... | |
virtual void | setUseMipmaps (const bool flag) |
Specifies whether mipmaps will be used. More... | |
virtual bool | isValid () const |
Returns whether the texture internally holds valid data. More... | |
Public Member Functions inherited from Ocean::Rendering::Object | |
ObjectId | id () const |
Returns the unique object id of this object. More... | |
const std::string & | name () const |
Returns the name of this object. More... | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. More... | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. More... | |
ObjectRefs | parentObjects () const |
Returns all parent objects. More... | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. More... | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. More... | |
Protected Member Functions | |
TextureFramebuffer ()=default | |
Creates a new texture object. More... | |
~TextureFramebuffer () override | |
Destructs a texture object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Texture | |
Texture () | |
Creates a new texture object. More... | |
~Texture () override | |
Destructs a texture object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
Object () | |
Creates a new object. More... | |
Object (const Object &object)=delete | |
Disabled copy constructor. More... | |
virtual | ~Object () |
Destructs an object. More... | |
Engine & | engine () const |
Returns the render engine which is owner of this object. More... | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. More... | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. More... | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. More... | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. More... | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. More... | |
This class is the base class for all textures based on a framebuffer.
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protecteddefault |
Creates a new texture object.
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overrideprotected |
Destructs a texture object.
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virtual |
Copies the image content of the color texture to a given frame.
frame | The frame to which the color texture will be copied, the frame will be adjusted if the pixel format does match |
subRegion | Optional sub-region within the framebuffer to copy; an invalid bounding box to copy the entire framebuffer |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Copies the image content of the depth texture to a given frame.
frame | The frame to which the depth texture will be copied, the frame will be adjusted if the pixel format does match |
subRegion | Optional sub-region within the framebuffer to copy; an invalid bounding box to copy the entire framebuffer |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Returns the texture framebuffer's internal pixel format.
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Resizes the texture framebuffer.
width | The width of the framebuffer in pixel, with range [1, infinity) |
height | The height of the framebuffer in pixel, with range [1, infinity) |
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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pure virtual |
Sets the texture framebuffer's internal pixel format.
pixelFormat | The pixel format of the texture framebuffer |
Implemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Sets the texture wrap type in s direction.
type | Wrap type to set |
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Sets the texture wrap type in t direction.
type | Wrap type to set |
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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inlineoverridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Texture.
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virtual |
Returns the texture wrap type in s direction.
The default is WRAP_CLAMP.
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.
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virtual |
Returns the texture wrap type in t direction.
The default is WRAP_CLAMP.
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESTextureFramebuffer.