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Ocean
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This is the base class for all rendering scenes. More...
#include <Scene.h>
Public Member Functions | |
| ObjectType | type () const override |
| Returns the type of this object. | |
| virtual bool | useHeadlight () const |
| Returns whether this scene is lit with the view's headlight in case the view's headlight is active. | |
| virtual void | setUseHeadlight (const bool state) |
| Sets whether this scene is lit with the view's headlight in case the view's headlight is active. | |
Public Member Functions inherited from Ocean::Rendering::Transform | |
| virtual HomogenousMatrix4 | transformation () const =0 |
| Returns the transformation of this node relative to the parent node. | |
| virtual SharedTransformModifier | transformModifier () const =0 |
| Returns the TransformModifier object of this transform. | |
| virtual void | setTransformation (const HomogenousMatrix4 &parent_T_transform)=0 |
| Sets the transformation of this node relative to the parent node. | |
| virtual void | setTransformModifier (SharedTransformModifier transformModifier)=0 |
| Sets the TransformModifier object for this transformation. | |
| ObjectType | type () const override |
| Returns the type of this object. | |
Public Member Functions inherited from Ocean::Rendering::Group | |
| virtual void | addChild (const NodeRef &node) |
| Adds a new child node to this group. | |
| virtual void | registerLight (const LightSourceRef &light) |
| Registers a light lighting all childs of this group node. | |
| virtual unsigned int | numberChildren () const |
| Returns the number of child nodes connected to this group. | |
| virtual NodeRef | child (const unsigned int index) const |
| Returns a specific child node defined by it's index. | |
| virtual void | removeChild (const NodeRef &node) |
| Removes a child node connected to this group. | |
| virtual void | unregisterLight (const LightSourceRef &light) |
| Unregisters a light. | |
| virtual void | clear () |
| Removes all child nodes connected to this group. | |
Public Member Functions inherited from Ocean::Rendering::Node | |
| virtual bool | visible () const |
| Returns whether the node is visible. | |
| virtual BoundingBox | boundingBox (const bool involveLocalTransformation=true) const |
| Returns the bounding box of this node. | |
| virtual BoundingSphere | boundingSphere (const bool involveLocalTransformation=true) const |
| Returns the bounding sphere of this node. | |
| virtual HomogenousMatrix4 | worldTransformation () const |
| Returns the first possible transformation transforming this node into world coordinates. | |
| virtual HomogenousMatrices4 | worldTransformations () const |
| Returns all possible transformations transforming this node into world coordinates. | |
| virtual void | setVisible (const bool visible) |
| Sets whether the node is visible. | |
Public Member Functions inherited from Ocean::Rendering::Object | |
| ObjectId | id () const |
| Returns the unique object id of this object. | |
| const std::string & | name () const |
| Returns the name of this object. | |
| virtual void | setName (const std::string &name) |
| Sets or changes the name of this object. | |
| virtual const std::string & | engineName () const =0 |
| Returns the name of the owner engine. | |
| ObjectRefs | parentObjects () const |
| Returns all parent objects. | |
| ObjectRefSet | parentNodes () const |
| Returns all parent nodes. | |
| virtual std::string | descriptiveInformation () const |
| Returns descriptive information about the object as string. | |
Protected Member Functions | |
| Scene () | |
| Creates a new scene object. | |
| ~Scene () override | |
| Destructs a scene object. | |
Protected Member Functions inherited from Ocean::Rendering::Transform | |
| Transform () | |
| Creates a new transform node. | |
| ~Transform () override | |
| Destructs a transform node. | |
Protected Member Functions inherited from Ocean::Rendering::Group | |
| Group () | |
| Creates a new group object. | |
| ~Group () override | |
| Destructs a group object. | |
Protected Member Functions inherited from Ocean::Rendering::Node | |
| Node () | |
| Creates a new node. | |
| ~Node () override | |
| Destructs a node. | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
| Object () | |
| Creates a new object. | |
| Object (const Object &object)=delete | |
| Disabled copy constructor. | |
| virtual | ~Object () |
| Destructs an object. | |
| Engine & | engine () const |
| Returns the render engine which is owner of this object. | |
| void | registerParent (const ObjectId parentId) |
| Registers a parent node for this (child) node. | |
| void | unregisterParent (const ObjectId parentId) |
| Unregisters a parent node for this (child) node. | |
| void | registerThisObjectAsParent (const ObjectRef &child) |
| Registers this object at a child as parent object. | |
| void | unregisterThisObjectAsParent (const ObjectRef &child) |
| Unregisters this object from a child as parent. | |
| Object & | operator= (const Object &object)=delete |
| Disabled copy operator. | |
Protected Attributes | |
| bool | useViewHeadlight_ = true |
| True, to light this scene with the view's headlight in case the view's headlight is active; False; to not use the view's headlight in any case. | |
Protected Attributes inherited from Ocean::Rendering::Group | |
| Nodes | groupNodes |
| Child nodes connected to this group. | |
| LightSet | groupLights |
| Set holding all lights lighting object in this group. | |
Protected Attributes inherited from Ocean::Rendering::Object | |
| Lock | objectLock |
| Lock for the object. | |
This is the base class for all rendering scenes.
A once created scene can be added to a framebuffer to render the defined scene with all child nodes.
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protected |
Creates a new scene object.
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overrideprotected |
Destructs a scene object.
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virtual |
Sets whether this scene is lit with the view's headlight in case the view's headlight is active.
| state | True, to light this scene with the view's headlight in case the view's headlight is active; False; to not use the view's headlight in any case |
Reimplemented in Ocean::Rendering::GlobalIllumination::GIScene.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Group.
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virtual |
Returns whether this scene is lit with the view's headlight in case the view's headlight is active.
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protected |
True, to light this scene with the view's headlight in case the view's headlight is active; False; to not use the view's headlight in any case.