Ocean
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This is the base class for all rendering groups. More...
Public Member Functions | |
virtual void | addChild (const NodeRef &node) |
Adds a new child node to this group. More... | |
virtual void | registerLight (const LightSourceRef &light) |
Registers a light lighting all childs of this group node. More... | |
virtual unsigned int | numberChildren () const |
Returns the number of child nodes connected to this group. More... | |
virtual NodeRef | child (const unsigned int index) const |
Returns a specific child node defined by it's index. More... | |
virtual void | removeChild (const NodeRef &node) |
Removes a child node connected to this group. More... | |
virtual void | unregisterLight (const LightSourceRef &light) |
Unregisters a light. More... | |
virtual void | clear () |
Removes all child nodes connected to this group. More... | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Node | |
ObjectType | type () const override |
Returns the type of this object. More... | |
virtual bool | visible () const |
Returns whether the node is visible. More... | |
virtual BoundingBox | boundingBox (const bool involveLocalTransformation=true) const |
Returns the bounding box of this node. More... | |
virtual BoundingSphere | boundingSphere (const bool involveLocalTransformation=true) const |
Returns the bounding sphere of this node. More... | |
virtual HomogenousMatrix4 | worldTransformation () const |
Returns the first possible transformation transforming this node into world coordinates. More... | |
virtual HomogenousMatrices4 | worldTransformations () const |
Returns all possible transformations transforming this node into world coordinates. More... | |
virtual void | setVisible (const bool visible) |
Sets whether the node is visible. More... | |
Public Member Functions inherited from Ocean::Rendering::Object | |
ObjectId | id () const |
Returns the unique object id of this object. More... | |
const std::string & | name () const |
Returns the name of this object. More... | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. More... | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. More... | |
ObjectRefs | parentObjects () const |
Returns all parent objects. More... | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. More... | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. More... | |
Protected Types | |
typedef std::vector< NodeRef > | Nodes |
Definition of a vector holding node objects. More... | |
typedef std::set< LightSourceRef > | LightSet |
Definition of a set holding light objects. More... | |
Protected Member Functions | |
Group () | |
Creates a new group object. More... | |
~Group () override | |
Destructs a group object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Node | |
Node () | |
Creates a new node. More... | |
~Node () override | |
Destructs a node. More... | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
Object () | |
Creates a new object. More... | |
Object (const Object &object)=delete | |
Disabled copy constructor. More... | |
virtual | ~Object () |
Destructs an object. More... | |
Engine & | engine () const |
Returns the render engine which is owner of this object. More... | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. More... | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. More... | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. More... | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. More... | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. More... | |
Protected Attributes | |
Nodes | groupNodes |
Child nodes connected to this group. More... | |
LightSet | groupLights |
Set holding all lights lighting object in this group. More... | |
Protected Attributes inherited from Ocean::Rendering::Object | |
Lock | objectLock |
Lock for the object. More... | |
This is the base class for all rendering groups.
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protected |
Definition of a set holding light objects.
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Definition of a vector holding node objects.
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Creates a new group object.
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overrideprotected |
Destructs a group object.
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Adds a new child node to this group.
node | New child node to add |
Reimplemented in Ocean::Rendering::GlobalIllumination::GIGroup, and Ocean::Rendering::GLESceneGraph::GLESGroup.
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Returns a specific child node defined by it's index.
index | Index of the child node inside this group |
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Removes all child nodes connected to this group.
Reimplemented in Ocean::Rendering::GlobalIllumination::GIGroup, and Ocean::Rendering::GLESceneGraph::GLESGroup.
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Returns the number of child nodes connected to this group.
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Registers a light lighting all childs of this group node.
light | Light to register |
Reimplemented in Ocean::Rendering::GlobalIllumination::GIGroup, and Ocean::Rendering::GLESceneGraph::GLESGroup.
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Removes a child node connected to this group.
node | Child node to remove |
Reimplemented in Ocean::Rendering::GlobalIllumination::GIGroup, and Ocean::Rendering::GLESceneGraph::GLESGroup.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Object.
Reimplemented in Ocean::Rendering::Transform, Ocean::Rendering::Switch, Ocean::Rendering::Scene, and Ocean::Rendering::LOD.
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Unregisters a light.
light | Light to unregister |
Reimplemented in Ocean::Rendering::GlobalIllumination::GIGroup, and Ocean::Rendering::GLESceneGraph::GLESGroup.
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Set holding all lights lighting object in this group.
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Child nodes connected to this group.