Ocean
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This class is the base class for all rendering attribute objects. More...
Public Member Functions | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Object | |
ObjectId | id () const |
Returns the unique object id of this object. More... | |
const std::string & | name () const |
Returns the name of this object. More... | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. More... | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. More... | |
ObjectRefs | parentObjects () const |
Returns all parent objects. More... | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. More... | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. More... | |
Protected Member Functions | |
Attribute () | |
Creates a new attribute object. More... | |
~Attribute () override | |
Destructs an attribute object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
Object () | |
Creates a new object. More... | |
Object (const Object &object)=delete | |
Disabled copy constructor. More... | |
virtual | ~Object () |
Destructs an object. More... | |
Engine & | engine () const |
Returns the render engine which is owner of this object. More... | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. More... | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. More... | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. More... | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. More... | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. More... | |
This class is the base class for all rendering attribute objects.
Attribute objects determine the appearance of geometry nodes like e.g. a material attribute.
It's possible to combine several different attributes to an attribute set and assign that set to a geometry.
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protected |
Creates a new attribute object.
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overrideprotected |
Destructs an attribute object.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Object.
Reimplemented in Ocean::Rendering::Textures, Ocean::Rendering::StereoAttribute, Ocean::Rendering::ShaderProgram, Ocean::Rendering::PrimitiveAttribute, Ocean::Rendering::PhantomAttribute, Ocean::Rendering::Material, Ocean::Rendering::DepthAttribute, and Ocean::Rendering::BlendAttribute.