This class implements a stereo attribute specifying the stereo behavior for associated objects.  
 More...
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| enum   | StereoVisibility { SV_NONE = 0
, SV_LEFT = 1
, SV_RIGHT = 2
, SV_LEFT_AND_RIGHT = SV_LEFT | SV_RIGHT
 } | 
|   | Definition of different stereo visibilities.  More...
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|   | 
| enum   | ObjectType {  
  TYPE_UNKNOWN
, TYPE_ABSOLUTE_TRANSFORM
, TYPE_ATTRIBUTE
, TYPE_ATTRIBUTE_SET
,  
  TYPE_BACKGROUND
, TYPE_BILLBOARD
, TYPE_BITMAP_FRAMEBUFFER
, TYPE_BLEND_ATTRIBUTE
,  
  TYPE_BOX
, TYPE_CONE
, TYPE_CYLINDER
, TYPE_DEPTH_ATTRIBUTE
,  
  TYPE_DIRECTIONAL_LIGHT
, TYPE_FRAMEBUFFER
, TYPE_FRAME_TEXTURE_2D
, TYPE_GEOMETRY
,  
  TYPE_GROUP
, TYPE_INDEPENDENT_PRIMITIVE
, TYPE_LIGHT_SOURCE
, TYPE_LINES
,  
  TYPE_LINE_STRIPS
, TYPE_LOD
, TYPE_MATERIAL
, TYPE_NODE
,  
  TYPE_OBJECT
, TYPE_PARALLEL_VIEW
, TYPE_PERSPECTIVE_VIEW
, TYPE_PHANTOM_ATTRIBUTE
,  
  TYPE_POINT_LIGHT
, TYPE_POINTS
, TYPE_PRIMITIVE
, TYPE_PRIMITIVE_ATTRIBUTE
,  
  TYPE_QUAD_STRIPS
, TYPE_QUADS
, TYPE_RENDERABLE
, TYPE_SCENE
,  
  TYPE_SHADER_PROGRAM
, TYPE_SHAPE
, TYPE_SKY_BACKGROUND
, TYPE_SPHERE
,  
  TYPE_SPOT_LIGHT
, TYPE_STEREO_ATTRIBUTE
, TYPE_STEREO_VIEW
, TYPE_STRIP_PRIMITIVE
,  
  TYPE_SWITCH
, TYPE_TEXT
, TYPE_TEXTURE
, TYPE_TEXTURE_2D
,  
  TYPE_MEDIA_TEXTURE_2D
, TYPE_TEXTURE_FRAMEBUFFER
, TYPE_TEXTURES
, TYPE_TRANSFORM
,  
  TYPE_TRIANGLE_FANS
, TYPE_TRIANGLES
, TYPE_TRIANGLE_STRIPS
, TYPE_UNDISTORTED_BACKGROUND
,  
  TYPE_VERTEX_SET
, TYPE_VIEW
, TYPE_WINDOW_FRAMEBUFFER
 
 } | 
|   | Definition of different object type.  More...
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|   | 
| using  | ObjectIdMap = std::unordered_map< ObjectId, unsigned int > | 
|   | Definition of a map holding object ids to reference counters.  
  | 
|   | 
This class implements a stereo attribute specifying the stereo behavior for associated objects.