This class implements a stereo attribute specifying the stereo behavior for associated objects.
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enum | StereoVisibility { SV_NONE = 0
, SV_LEFT = 1
, SV_RIGHT = 2
, SV_LEFT_AND_RIGHT = SV_LEFT | SV_RIGHT
} |
| Definition of different stereo visibilities. More...
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enum | ObjectType {
TYPE_UNKNOWN
, TYPE_ABSOLUTE_TRANSFORM
, TYPE_ATTRIBUTE
, TYPE_ATTRIBUTE_SET
,
TYPE_BACKGROUND
, TYPE_BILLBOARD
, TYPE_BITMAP_FRAMEBUFFER
, TYPE_BLEND_ATTRIBUTE
,
TYPE_BOX
, TYPE_CONE
, TYPE_CYLINDER
, TYPE_DEPTH_ATTRIBUTE
,
TYPE_DIRECTIONAL_LIGHT
, TYPE_FRAMEBUFFER
, TYPE_FRAME_TEXTURE_2D
, TYPE_GEOMETRY
,
TYPE_GROUP
, TYPE_INDEPENDENT_PRIMITIVE
, TYPE_LIGHT_SOURCE
, TYPE_LINES
,
TYPE_LINE_STRIPS
, TYPE_LOD
, TYPE_MATERIAL
, TYPE_NODE
,
TYPE_OBJECT
, TYPE_PARALLEL_VIEW
, TYPE_PERSPECTIVE_VIEW
, TYPE_PHANTOM_ATTRIBUTE
,
TYPE_POINT_LIGHT
, TYPE_POINTS
, TYPE_PRIMITIVE
, TYPE_PRIMITIVE_ATTRIBUTE
,
TYPE_QUAD_STRIPS
, TYPE_QUADS
, TYPE_RENDERABLE
, TYPE_SCENE
,
TYPE_SHADER_PROGRAM
, TYPE_SHAPE
, TYPE_SKY_BACKGROUND
, TYPE_SPHERE
,
TYPE_SPOT_LIGHT
, TYPE_STEREO_ATTRIBUTE
, TYPE_STEREO_VIEW
, TYPE_STRIP_PRIMITIVE
,
TYPE_SWITCH
, TYPE_TEXT
, TYPE_TEXTURE
, TYPE_TEXTURE_2D
,
TYPE_MEDIA_TEXTURE_2D
, TYPE_TEXTURE_FRAMEBUFFER
, TYPE_TEXTURES
, TYPE_TRANSFORM
,
TYPE_TRIANGLE_FANS
, TYPE_TRIANGLES
, TYPE_TRIANGLE_STRIPS
, TYPE_UNDISTORTED_BACKGROUND
,
TYPE_VERTEX_SET
, TYPE_VIEW
, TYPE_WINDOW_FRAMEBUFFER
} |
| Definition of different object type. More...
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typedef std::unordered_map< ObjectId, unsigned int > | ObjectIdMap |
| Definition of a map holding object ids to reference counters. More...
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This class implements a stereo attribute specifying the stereo behavior for associated objects.