Ocean
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Data Structures | |
class | Ocean::Rendering::TextureFramebuffer |
This class is the base class for all textures based on a framebuffer. More... | |
Namespaces | |
namespace | Ocean |
The namespace covering the entire Ocean framework. | |
namespace | Ocean::Rendering |
Namespace of the Rendering library. | |
Typedefs | |
typedef SmartObjectRef< TextureFramebuffer > | Ocean::Rendering::TextureFramebufferRef |
Definition of a smart object reference holding a texture framebuffer. | |