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Ocean
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Data Structures | |
| class | Ocean::Rendering::TextureFramebuffer |
| This class is the base class for all textures based on a framebuffer. More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
| namespace | Ocean::Rendering |
| Namespace of the Rendering library. | |
Typedefs | |
| typedef SmartObjectRef< TextureFramebuffer > | Ocean::Rendering::TextureFramebufferRef |
| Definition of a smart object reference holding a texture framebuffer. | |