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Ocean
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Definition of a planar (2D) room object. More...
#include <RoomElement.h>
Additional Inherited Members | |
Properties inherited from RoomObject | |
| NSString * | type_ |
| The type of the object. | |
| NSString * | identifier_ |
| The unique identifier of the object. | |
| float | confidence_ |
| The confidence of this object, with range [0, 1], higher is better;. | |
| simd_float4x4 | transform_ |
| A matrix that defines the object’s position and orientation in the scene. | |
| simd_float3 | dimension_ |
| A bounding box that contains the object. | |
Definition of a planar (2D) room object.