Definition of the base class of all room objects.
More...
#include <RoomElement.h>
|
| NSString * | type_ |
| | The type of the object.
|
| |
| NSString * | identifier_ |
| | The unique identifier of the object.
|
| |
| float | confidence_ |
| | The confidence of this object, with range [0, 1], higher is better;.
|
| |
| simd_float4x4 | transform_ |
| | A matrix that defines the object’s position and orientation in the scene.
|
| |
| simd_float3 | dimension_ |
| | A bounding box that contains the object.
|
| |
Definition of the base class of all room objects.
◆ confidence_
The confidence of this object, with range [0, 1], higher is better;.
◆ dimension_
| - (simd_float3) dimension_ |
|
readwriteatomic |
A bounding box that contains the object.
◆ identifier_
| - (NSString*) identifier_ |
|
readwriteatomic |
The unique identifier of the object.
◆ transform_
| - (simd_float4x4) transform_ |
|
readwriteatomic |
A matrix that defines the object’s position and orientation in the scene.
◆ type_
The documentation for this class was generated from the following file: