Definition of the base class of all room objects.
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#include <RoomElement.h>
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NSString * | type_ |
| The type of the object.
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NSString * | identifier_ |
| The unique identifier of the object.
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float | confidence_ |
| The confidence of this object, with range [0, 1], higher is better;.
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simd_float4x4 | transform_ |
| A matrix that defines the object’s position and orientation in the scene.
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simd_float3 | dimension_ |
| A bounding box that contains the object.
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Definition of the base class of all room objects.
◆ confidence_
The confidence of this object, with range [0, 1], higher is better;.
◆ dimension_
- (simd_float3) dimension_ |
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readwriteatomic |
A bounding box that contains the object.
◆ identifier_
- (NSString*) identifier_ |
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readwriteatomic |
The unique identifier of the object.
◆ transform_
- (simd_float4x4) transform_ |
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readwriteatomic |
A matrix that defines the object’s position and orientation in the scene.
◆ type_
The documentation for this class was generated from the following file: