8 #ifndef META_OCEAN_DEVICES_ARKIT_ROOMPLAN_SWIFT_ROOM_ELEMENT_H
9 #define META_OCEAN_DEVICES_ARKIT_ROOMPLAN_SWIFT_ROOM_ELEMENT_H
11 #include <ARKit/ARKit.h>
12 #include <Foundation/Foundation.h>
14 NS_ASSUME_NONNULL_BEGIN
Definition of a planar (2D) room object.
Definition: RoomElement.h:44
Definition of the base class of all room objects.
Definition: RoomElement.h:21
NSString * identifier_
The unique identifier of the object.
Definition: RoomElement.h:26
simd_float4x4 transform_
A matrix that defines the object’s position and orientation in the scene.
Definition: RoomElement.h:32
simd_float3 dimension_
A bounding box that contains the object.
Definition: RoomElement.h:35
float confidence_
The confidence of this object, with range [0, 1], higher is better;.
Definition: RoomElement.h:29
NSString * type_
The type of the object.
Definition: RoomElement.h:23
Definition of a volumetric (3D) room object.
Definition: RoomElement.h:51