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Ocean
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This class implements the base class for all scene description nodes. More...
#include <SDLNode.h>
Public Member Functions | |
| DescriptionType | descriptionType () const override |
| Returns the scene description type of this node. | |
| virtual Rendering::ObjectRef | apply (const Rendering::EngineRef &engine, const SDLScene &scene, SDLNode &parentDescription, const Rendering::ObjectRef &parentRendering)=0 |
| Applies this node to the rendering engine. | |
Public Member Functions inherited from Ocean::SceneDescription::Node | |
| NodeId | id () const |
| Returns the unique node id of this node. | |
| const std::string & | name () const |
| Returns the name of this node. | |
| const std::string & | type () const |
| Returns the type of this node. | |
| const Field & | field (const std::string &fieldName) const |
| Returns the field base of a specified (standard) field. | |
| Field & | field (const std::string &fieldName) |
| Returns the field base of a specified (standard) field. | |
| virtual const Field & | anyField (const std::string &fieldName) const |
| Returns the field base of a specified standard or dynamic field. | |
| virtual Field & | anyField (const std::string &fieldName) |
| Returns the field base of a specified standard or dynamic field. | |
| template<typename T > | |
| const T & | field (const std::string &fieldName) const |
| Returns a specified (standard) field. | |
| template<typename T > | |
| T & | field (const std::string &fieldName) |
| Returns a specified (standard) field. | |
| template<typename T > | |
| const T & | anyField (const std::string &fieldName) const |
| Returns a specified standard or dynamic field. | |
| template<typename T > | |
| T & | anyField (const std::string &fieldName) |
| Returns a specified standard or dynamic field. | |
| FieldAccessType | fieldAccessType (const std::string &fieldName) const |
| Returns the access type of a specified field. | |
| virtual void | setName (const std::string &name) |
| Sets the name of this node. | |
| bool | hasField (const std::string &fieldName) const |
| Returns whether this node has a special (standard) field. | |
| virtual bool | hasAnyField (const std::string &fieldName) const |
| Returns whether this node has a special standard or dynamic field. | |
| virtual std::string | originalFieldName (const std::string &fieldName) const |
| Tries to translate an alias field name to the original field name. | |
| Field::Type | fieldType (const std::string &fieldName) const |
| Returns the type of a special field. | |
| unsigned int | fieldDimension (const std::string &fieldName) const |
| Return the dimension of a special field. | |
| virtual bool | isDynamic () const |
| Returns whether this node can hold dynamic generated field. | |
Additional Inherited Members | |
Public Types inherited from Ocean::SceneDescription::Node | |
| enum | FieldAccessType { ACCESS_NONE = 0 , ACCESS_GET = 1 , ACCESS_SET = 2 , ACCESS_GET_SET = ACCESS_GET | ACCESS_SET , ACCESS_EXPLICIT_NOTIFICATION = 4 } |
| Definition of different field access types. More... | |
Protected Types inherited from Ocean::SceneDescription::Node | |
| typedef std::map< std::string, Field * > | FieldMap |
| Definition of a map mapping field names to fields. | |
Protected Member Functions inherited from Ocean::SceneDescription::Node | |
| Node () | |
| Creates a new node. | |
| Node (const Node &node)=delete | |
| Disabled copy constructor. | |
| virtual | ~Node () |
| Destructs a node. | |
| virtual size_t | objectAddress () const |
| Returns the address of the most derived object. | |
| void | registerField (NodeSpecification &specification, const std::string &fieldName, const Field &field, const FieldAccessType accessType=ACCESS_GET_SET) |
| Registers a new field to a specified node type. | |
| Node & | operator= (const Node &node)=delete |
| Disabled copy operator. | |
Static Protected Member Functions inherited from Ocean::SceneDescription::Node | |
| static Lock & | nodeIdCounterLock () |
| Returns the lock for the node id counter. | |
Protected Attributes inherited from Ocean::SceneDescription::Node | |
| NodeId | nodeId_ |
| Unique node id. | |
| std::string | name_ |
| Node name. | |
| NodeSpecification * | specification_ = nullptr |
| Pointer to the node specification, guaranteed to exist as long as the node exist. | |
Static Protected Attributes inherited from Ocean::SceneDescription::Node | |
| static NodeId | nodeIdCounter_ |
| Unique node id counter. | |
This class implements the base class for all scene description nodes.
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pure virtual |
Applies this node to the rendering engine.
| engine | Rendering engine to apply to |
| scene | Scene object holding all nodes |
| parentDescription | Parent scene description node |
| parentRendering | Parent rendering node |
Implemented in Ocean::SceneDescription::SDLScene.
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overridevirtual |
Returns the scene description type of this node.
Implements Ocean::SceneDescription::Node.