Ocean
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This class is the base class for all spot lights. More...
#include <SpotLight.h>
Public Member Functions | |
virtual Vector3 | direction () const |
Returns the direction of this directional light. | |
virtual Scalar | coneAngle () const |
Returns the angle of the light cone in radian. | |
virtual Scalar | spotExponent () const |
Returns the sharpness of the spot as fall off exponent. | |
virtual void | setDirection (const Vector3 &direction) |
Sets the direction of this directional light. | |
virtual bool | setConeAngle (const Scalar angle) |
Sets the angle of the light cone in radian. | |
virtual bool | setSpotExponent (const Scalar exponent) |
Sets the sharpness of the spot as fall off exponent. | |
ObjectType | type () const override |
Returns the type of this object. | |
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virtual Vector3 | position () const |
Returns the position of the light object. | |
virtual Vector3 | attenuation () const |
Returns the attenuation factors of the point light. | |
virtual void | setPosition (const Vector3 &position) |
Sets the position of the light object. | |
virtual bool | setAttenuation (const Vector3 &factors) |
Sets the attenuation factors for the point light. | |
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virtual RGBAColor | ambientColor () const |
Returns the ambient color of this light source. | |
virtual RGBAColor | diffuseColor () const |
Returns the diffuse color of this light source. | |
virtual RGBAColor | specularColor () const |
Returns the specular color of this light source. | |
virtual Scalar | intensity () const |
Returns the intensity of this light source. | |
virtual TransformationType | transformationType () const |
Returns the transformation type of this light. | |
virtual bool | enabled () const |
Returns whether this light source is enabled. | |
virtual void | get (RGBAColor &ambient, RGBAColor &diffuse, RGBAColor &specular, Scalar &intensity) |
Gets all color values of the light at once. | |
virtual bool | setAmbientColor (const RGBAColor &color) |
Sets the ambient color of the light source. | |
virtual bool | setDiffuseColor (const RGBAColor &color) |
Sets the diffuse color of the light source. | |
virtual bool | setSpecularColor (const RGBAColor &color) |
Sets the specular color of the light source. | |
virtual bool | setIntensity (const Scalar intensity) |
Sets the specular exponent of this material. | |
virtual bool | set (const RGBAColor &ambient, const RGBAColor &diffuse, const RGBAColor &specular, const Scalar intensity) |
Sets all color values of the light source at once. | |
virtual void | setTransformationType (const TransformationType transformationType) |
Sets the transformation type of this light. | |
virtual void | setEnabled (const bool state) |
Sets whether the light source is enabled. | |
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ObjectId | id () const |
Returns the unique object id of this object. | |
const std::string & | name () const |
Returns the name of this object. | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. | |
ObjectRefs | parentObjects () const |
Returns all parent objects. | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. | |
Protected Member Functions | |
SpotLight () | |
Creates a new sport light. | |
~SpotLight () override | |
Destructs a spot light. | |
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PointLight () | |
Creates a new point light. | |
~PointLight () override | |
Destructs a point light. | |
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LightSource () | |
Creates a new light source object. | |
~LightSource () override | |
Destructs a light source object. | |
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Object () | |
Creates a new object. | |
Object (const Object &object)=delete | |
Disabled copy constructor. | |
virtual | ~Object () |
Destructs an object. | |
Engine & | engine () const |
Returns the render engine which is owner of this object. | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. | |
This class is the base class for all spot lights.
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protected |
Creates a new sport light.
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overrideprotected |
Destructs a spot light.
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virtual |
Returns the angle of the light cone in radian.
Objects outside this cone are unlit.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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virtual |
Returns the direction of this directional light.
The default value is (0, 0, -1).
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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virtual |
Sets the angle of the light cone in radian.
Objects outside this conde are unlit.
angle | Angle of the light cone in radian with range [0.0, Pi / 2] |
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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virtual |
Sets the direction of this directional light.
The default value is (0, 0, -1).
direction | Direction to set |
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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virtual |
Sets the sharpness of the spot as fall off exponent.
exponent | Sharpness exponent to set with range [0.0, 1.0] |
NotSupportedException | Is thrown if this function is not supported |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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virtual |
Returns the sharpness of the spot as fall off exponent.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESSpotLight, and Ocean::Rendering::GlobalIllumination::GISpotLight.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::PointLight.