Ocean
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This class is the base class for all backgrounds. More...
Public Member Functions | |
virtual Scalar | distance () const |
Returns the distance between the world coordinate system and the background object. More... | |
virtual Vector3 | position () const |
Returns the position used for this background. More... | |
virtual Quaternion | orientation () const |
Returns the orientation used for this background. More... | |
virtual bool | setDistance (const Scalar distance) |
Sets the distance between world coordinate system and the background object. More... | |
virtual void | setPosition (const Vector3 &position) |
Sets the position used for this background. More... | |
virtual void | setOrientation (const Quaternion &orientation) |
Sets the orientation used for this background. More... | |
ObjectType | type () const override |
Returns the type of this object. More... | |
Public Member Functions inherited from Ocean::Rendering::Node | |
ObjectType | type () const override |
Returns the type of this object. More... | |
virtual bool | visible () const |
Returns whether the node is visible. More... | |
virtual BoundingBox | boundingBox (const bool involveLocalTransformation=true) const |
Returns the bounding box of this node. More... | |
virtual BoundingSphere | boundingSphere (const bool involveLocalTransformation=true) const |
Returns the bounding sphere of this node. More... | |
virtual HomogenousMatrix4 | worldTransformation () const |
Returns the first possible transformation transforming this node into world coordinates. More... | |
virtual HomogenousMatrices4 | worldTransformations () const |
Returns all possible transformations transforming this node into world coordinates. More... | |
virtual void | setVisible (const bool visible) |
Sets whether the node is visible. More... | |
Public Member Functions inherited from Ocean::Rendering::Object | |
ObjectId | id () const |
Returns the unique object id of this object. More... | |
const std::string & | name () const |
Returns the name of this object. More... | |
virtual void | setName (const std::string &name) |
Sets or changes the name of this object. More... | |
virtual const std::string & | engineName () const =0 |
Returns the name of the owner engine. More... | |
ObjectRefs | parentObjects () const |
Returns all parent objects. More... | |
ObjectRefSet | parentNodes () const |
Returns all parent nodes. More... | |
virtual std::string | descriptiveInformation () const |
Returns descriptive information about the object as string. More... | |
Protected Member Functions | |
Background () | |
Creates a new background object. More... | |
~Background () override | |
Destructs a background object. More... | |
Protected Member Functions inherited from Ocean::Rendering::Node | |
Node () | |
Creates a new node. More... | |
~Node () override | |
Destructs a node. More... | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
Object () | |
Creates a new object. More... | |
Object (const Object &object)=delete | |
Disabled copy constructor. More... | |
virtual | ~Object () |
Destructs an object. More... | |
Engine & | engine () const |
Returns the render engine which is owner of this object. More... | |
void | registerParent (const ObjectId parentId) |
Registers a parent node for this (child) node. More... | |
void | unregisterParent (const ObjectId parentId) |
Unregisters a parent node for this (child) node. More... | |
void | registerThisObjectAsParent (const ObjectRef &child) |
Registers this object at a child as parent object. More... | |
void | unregisterThisObjectAsParent (const ObjectRef &child) |
Unregisters this object from a child as parent. More... | |
Object & | operator= (const Object &object)=delete |
Disabled copy operator. More... | |
Protected Attributes | |
Scalar | backgroundDistance |
Background distance;. More... | |
Protected Attributes inherited from Ocean::Rendering::Object | |
Lock | objectLock |
Lock for the object. More... | |
This class is the base class for all backgrounds.
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protected |
Creates a new background object.
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overrideprotected |
Destructs a background object.
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virtual |
Returns the distance between the world coordinate system and the background object.
The default value is 1000.
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virtual |
Returns the orientation used for this background.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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Returns the position used for this background.
The position is defined in relation to the center of projection.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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Sets the distance between world coordinate system and the background object.
distance | Distance to set, must be positive |
Reimplemented in Ocean::Rendering::UndistortedBackground.
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Sets the orientation used for this background.
orientation | Background orientation to set |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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Sets the position used for this background.
The position is defined in relation to the center of projection.
position | Background position to set |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Object.
Reimplemented in Ocean::Rendering::UndistortedBackground, and Ocean::Rendering::SkyBackground.
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protected |
Background distance;.