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Ocean
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This class is the base class for all backgrounds. More...
#include <Background.h>
Public Member Functions | |
| virtual Scalar | distance () const |
| Returns the distance between the world coordinate system and the background object. | |
| virtual Vector3 | position () const |
| Returns the position used for this background. | |
| virtual Quaternion | orientation () const |
| Returns the orientation used for this background. | |
| virtual bool | setDistance (const Scalar distance) |
| Sets the distance between world coordinate system and the background object. | |
| virtual void | setPosition (const Vector3 &position) |
| Sets the position used for this background. | |
| virtual void | setOrientation (const Quaternion &orientation) |
| Sets the orientation used for this background. | |
| ObjectType | type () const override |
| Returns the type of this object. | |
Public Member Functions inherited from Ocean::Rendering::Node | |
| ObjectType | type () const override |
| Returns the type of this object. | |
| virtual bool | visible () const |
| Returns whether the node is visible. | |
| virtual BoundingBox | boundingBox (const bool involveLocalTransformation=true) const |
| Returns the bounding box of this node. | |
| virtual BoundingSphere | boundingSphere (const bool involveLocalTransformation=true) const |
| Returns the bounding sphere of this node. | |
| virtual HomogenousMatrix4 | worldTransformation () const |
| Returns the first possible transformation transforming this node into world coordinates. | |
| virtual HomogenousMatrices4 | worldTransformations () const |
| Returns all possible transformations transforming this node into world coordinates. | |
| virtual void | setVisible (const bool visible) |
| Sets whether the node is visible. | |
Public Member Functions inherited from Ocean::Rendering::Object | |
| ObjectId | id () const |
| Returns the unique object id of this object. | |
| const std::string & | name () const |
| Returns the name of this object. | |
| virtual void | setName (const std::string &name) |
| Sets or changes the name of this object. | |
| virtual const std::string & | engineName () const =0 |
| Returns the name of the owner engine. | |
| ObjectRefs | parentObjects () const |
| Returns all parent objects. | |
| ObjectRefSet | parentNodes () const |
| Returns all parent nodes. | |
| virtual std::string | descriptiveInformation () const |
| Returns descriptive information about the object as string. | |
Protected Member Functions | |
| Background () | |
| Creates a new background object. | |
| ~Background () override | |
| Destructs a background object. | |
Protected Member Functions inherited from Ocean::Rendering::Node | |
| Node () | |
| Creates a new node. | |
| ~Node () override | |
| Destructs a node. | |
Protected Member Functions inherited from Ocean::Rendering::Object | |
| Object () | |
| Creates a new object. | |
| Object (const Object &object)=delete | |
| Disabled copy constructor. | |
| virtual | ~Object () |
| Destructs an object. | |
| Engine & | engine () const |
| Returns the render engine which is owner of this object. | |
| void | registerParent (const ObjectId parentId) |
| Registers a parent node for this (child) node. | |
| void | unregisterParent (const ObjectId parentId) |
| Unregisters a parent node for this (child) node. | |
| void | registerThisObjectAsParent (const ObjectRef &child) |
| Registers this object at a child as parent object. | |
| void | unregisterThisObjectAsParent (const ObjectRef &child) |
| Unregisters this object from a child as parent. | |
| Object & | operator= (const Object &object)=delete |
| Disabled copy operator. | |
Protected Attributes | |
| Scalar | backgroundDistance |
| Background distance;. | |
Protected Attributes inherited from Ocean::Rendering::Object | |
| Lock | objectLock |
| Lock for the object. | |
This class is the base class for all backgrounds.
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protected |
Creates a new background object.
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overrideprotected |
Destructs a background object.
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virtual |
Returns the distance between the world coordinate system and the background object.
The default value is 1000.
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virtual |
Returns the orientation used for this background.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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virtual |
Returns the position used for this background.
The position is defined in relation to the center of projection.
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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virtual |
Sets the distance between world coordinate system and the background object.
| distance | Distance to set, must be positive |
Reimplemented in Ocean::Rendering::UndistortedBackground.
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virtual |
Sets the orientation used for this background.
| orientation | Background orientation to set |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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virtual |
Sets the position used for this background.
The position is defined in relation to the center of projection.
| position | Background position to set |
Reimplemented in Ocean::Rendering::GLESceneGraph::GLESBackground.
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overridevirtual |
Returns the type of this object.
Reimplemented from Ocean::Rendering::Object.
Reimplemented in Ocean::Rendering::SkyBackground, and Ocean::Rendering::UndistortedBackground.
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protected |
Background distance;.