Ocean
TrianglesIdRenderer.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_TRACKING_MAPTEXTURING_TRIANGLES_ID_RENDERER_H
9 #define META_OCEAN_TRACKING_MAPTEXTURING_TRIANGLES_ID_RENDERER_H
10 
12 
13 #include "ocean/base/Frame.h"
14 
16 
17 #include "ocean/rendering/Engine.h"
23 
24 namespace Ocean
25 {
26 
27 namespace Tracking
28 {
29 
30 namespace MapTexturing
31 {
32 
33 /**
34  * This class implements a renderer for triangles with individual color ids.
35  * @ingroup trackingmaptexturing
36  */
37 class OCEAN_TRACKING_MAPTEXTURING_EXPORT TrianglesIdRenderer
38 {
39  public:
40 
41  /**
42  * Destructs this renderer and releases all resources.
43  */
45 
46  /**
47  * Initializes this renderer.
48  * @param engine The rendering engine to be used
49  * @return True, if succeeded
50  */
51  bool initialize(const Rendering::Engine& engine);
52 
53  /**
54  * Renders triangles with individual ids.
55  * @param vertexSet The vertex set containing all triangle vertices, must be valid
56  * @param triangles The triangles to render, must be valid
57  * @param numberTriangles The number of triangles to render, with range [1, infinity)
58  * @param trianglesStateFramebuffer The framebuffer holding the states of the individual triangles, must be valid
59  * @param projectionMatrix The projection matrix to be used, must be valid
60  * @param world_T_camera The transformation between camera and world, must be valid
61  * @param width The width of the framebuffer in which the triangles will be rendered, in pixel, with range [1, infinity)
62  * @param height The width of the framebuffer in which the triangles will be rendered, in pixel, with range [1, infinity)
63  * @param minimalTriangleState The minimal state of a triangle to that it will be rendered, with range [0, 255]
64  * @param idFrame Optional resulting frame containing the color output (the id frame) of the renderer, nullptr if not of interest
65  * @param depthFrame Optional resulting frame containing the z-buffer of the renderer, nullptr if not of interest
66  * @return True, if succeeded
67  */
68  bool render(const Rendering::VertexSetRef& vertexSet, const Rendering::TrianglesRef& triangles, const unsigned int numberTriangles, const Rendering::TextureFramebufferRef& trianglesStateFramebuffer, const SquareMatrix4& projectionMatrix, const HomogenousMatrix4& world_T_camera, const unsigned int width, const unsigned int height, const uint8_t minimalTriangleState, Frame* idFrame = nullptr, Frame* depthFrame = nullptr);
69 
70  /**
71  * Returns the current texture framebuffer of this renderer.
72  * @return The renderer's texture framebuffer
73  */
74  inline const Rendering::TextureFramebufferRef& textureFramebuffer() const;
75 
76  /**
77  * Explicitly releases this renderer and releases all resources.
78  */
79  void release();
80 
81  /**
82  * Returns whether this renderer has been initialized successfully.
83  * @return True, if succeeded
84  */
85  inline bool isValid() const;
86 
87  protected:
88 
89  /// The shader program rendering individual triangles with individual color ids.
91 
92  /// The texture framebuffer used when rendering the color ids.
94 
95  /// The platform-specific shader part.
96  static const char* partPlatform_;
97 
98  /// The vertex shader part.
99  static const char* programVertexShaderColorId_;
100 
101  /// The fragment shader part.
102  static const char* programFragmentShaderColorId_;
103 };
104 
106 {
107  return textureFramebuffer_;
108 }
109 
110 }
111 
112 }
113 
114 }
115 
116 #endif // META_OCEAN_TRACKING_MAPTEXTURING_TRIANGLES_ID_RENDERER_H
This class implements Ocean's image class.
Definition: Frame.h:1760
This class is the base class for all rendering engines like.
Definition: Engine.h:46
This class implements a renderer for triangles with individual color ids.
Definition: TrianglesIdRenderer.h:38
static const char * programVertexShaderColorId_
The vertex shader part.
Definition: TrianglesIdRenderer.h:99
Rendering::TextureFramebufferRef textureFramebuffer_
The texture framebuffer used when rendering the color ids.
Definition: TrianglesIdRenderer.h:93
void release()
Explicitly releases this renderer and releases all resources.
Rendering::ShaderProgramRef shaderProgram_
The shader program rendering individual triangles with individual color ids.
Definition: TrianglesIdRenderer.h:90
static const char * partPlatform_
The platform-specific shader part.
Definition: TrianglesIdRenderer.h:96
bool initialize(const Rendering::Engine &engine)
Initializes this renderer.
static const char * programFragmentShaderColorId_
The fragment shader part.
Definition: TrianglesIdRenderer.h:102
bool isValid() const
Returns whether this renderer has been initialized successfully.
const Rendering::TextureFramebufferRef & textureFramebuffer() const
Returns the current texture framebuffer of this renderer.
Definition: TrianglesIdRenderer.h:105
bool render(const Rendering::VertexSetRef &vertexSet, const Rendering::TrianglesRef &triangles, const unsigned int numberTriangles, const Rendering::TextureFramebufferRef &trianglesStateFramebuffer, const SquareMatrix4 &projectionMatrix, const HomogenousMatrix4 &world_T_camera, const unsigned int width, const unsigned int height, const uint8_t minimalTriangleState, Frame *idFrame=nullptr, Frame *depthFrame=nullptr)
Renders triangles with individual ids.
~TrianglesIdRenderer()
Destructs this renderer and releases all resources.
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15