8 #ifndef META_OCEAN_RENDERING_GLES_SCENE_H
9 #define META_OCEAN_RENDERING_GLES_SCENE_H
25 namespace GLESceneGraph
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class implements a base for all GLESceneGraph framebuffers.
Definition: rendering/glescenegraph/GLESFramebuffer.h:34
This class implements a GLESceneGraph scene object.
Definition: GLESScene.h:35
GLESScene()
Creates a new GLESceneGraph scene object.
~GLESScene() override
Destructs a GLESceneGraph scene object.
void addToTraverser(const GLESFramebuffer &framebuffer, const SquareMatrix4 &projectionMatrix, const HomogenousMatrix4 &camera_T_parent, const Lights &lights, GLESTraverser &traverser) const override
Adds this node and all child node to a traverser.
This class implements a traverser for renderables.
Definition: GLESTraverser.h:39
This is the base class for all rendering scenes.
Definition: rendering/Scene.h:44
std::vector< LightPair > Lights
Definition of a set holding light sources.
Definition: GLESLightSource.h:44
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15