Ocean
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Field0D.h File Reference

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Data Structures

class  Ocean::SceneDescription::Field0D< T >
 This class implements all 0D fields (fields holding a single value only). More...
 

Namespaces

namespace  Ocean
 The namespace covering the entire Ocean framework.
 
namespace  Ocean::SceneDescription
 Namespace of the SceneDescription library.
 

Typedefs

using Ocean::SceneDescription::SingleBool = Field0D< bool >
 Definition of a single field with boolean value.
 
using Ocean::SceneDescription::SingleColor = Field0D< RGBAColor >
 Definition of a single field with color value.
 
using Ocean::SceneDescription::SingleFloat = Field0D< Scalar >
 Definition of a single field with float value.
 
using Ocean::SceneDescription::SingleInt = Field0D< int >
 Definition of a single field with integer value.
 
using Ocean::SceneDescription::SingleNode = Field0D< NodeRef >
 Definition of a single field with node value.
 
using Ocean::SceneDescription::SingleMatrix3 = Field0D< SquareMatrix3 >
 Definition of a single field with 3x3 matrix value.
 
using Ocean::SceneDescription::SingleMatrix4 = Field0D< SquareMatrix4 >
 Definition of a single field with 4x4 matrix value.
 
using Ocean::SceneDescription::SingleRotation = Field0D< Rotation >
 Definition of a single field with rotation value.
 
using Ocean::SceneDescription::SingleString = Field0D< std::string >
 Definition of a single field with string value.
 
using Ocean::SceneDescription::SingleTime = Field0D< Timestamp >
 Definition of a single field with time value.
 
using Ocean::SceneDescription::SingleVector2 = Field0D< Vector2 >
 Definition of a single field with 2D vector value.
 
using Ocean::SceneDescription::SingleVector3 = Field0D< Vector3 >
 Definition of a single field with 3D vector value.
 
using Ocean::SceneDescription::SingleVector4 = Field0D< Vector4 >
 Definition of a single field with 4D vector value.