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Ocean
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Go to the source code of this file.
Data Structures | |
| class | Ocean::CylinderT3< T > |
| This class implements a 3D cylinder defined by its origin, axis, radius, and (signed) starting and stopping points along its axis. More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
Typedefs | |
| using | Ocean::Cylinder3 = CylinderT3< Scalar > |
| Definition of the Cylinder3 object, depending on the OCEAN_MATH_USE_SINGLE_PRECISION either with single or double precision float data type. | |
| using | Ocean::CylinderD3 = CylinderT3< double > |
| Definition of a 3D cylinder with double values. | |
| using | Ocean::CylinderF3 = CylinderT3< float > |
| Definition of a 3D cylinder with float values. | |
| using | Ocean::Cylinders3 = std::vector< Cylinder3 > |
| Definition of a vector holding Cylinder3 objects. | |