This class implements keyboard functionalities.
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static bool | translateVirtualkey (const unsigned int vKey, std::string &key) |
| Translates a virtual key code to the corresponsing character key and key description. More...
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static bool | allKeysDown (const Key keys, const bool synchron=true) |
| Returns whether all specified keys of the keyboard are currently pushed (down) or not. More...
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static bool | oneKeyDown (const Key keys, const bool synchron=true) |
| Returns whether at least one key of the specified keys of the keyboard is currently pushed (down) or not. More...
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static bool | isKeyDown (const Key key, const bool synchron=true) |
| Returns wheater exactly one (specified key) is currently pushed (down) or not. More...
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static Key | currentKeyState (const bool synchron=true) |
| Returns the current key state for the shift, control and menu keys. More...
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static bool | keyState (const int nVirtualKey, const bool synchron) |
| Returns wheater exactly one (specified key) is currently pushed (down) or not. More...
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enum | Key {
KEY_NONE = 0
, KEY_SHIFT_LEFT = (1 << 0)
, KEY_SHIFT_RIGHT = (1 << 1)
, KEY_CONTROL_LEFT = (1 << 2)
,
KEY_CONTROL_RIGHT = (1 << 3)
, KEY_MENU_LEFT = (1 << 4)
, KEY_MENU_RIGHT = (1 << 5)
, KEY_SPACE = (1 << 6)
,
KEY_LAST_UNIQUE_VALUE = (1 << 6)
, KEY_SHIFT = KEY_SHIFT_LEFT | KEY_SHIFT_RIGHT
, KEY_CONTROL = KEY_CONTROL_LEFT | KEY_CONTROL_RIGHT
, KEY_MENU = KEY_MENU_LEFT | KEY_MENU_RIGHT
} |
| Definition of individual keyboard keys. More...
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static bool | allKeysDown (const Key keys, const bool synchron=true) |
| Returns whether all specified keys of the keyboard are currently pushed (down) or not. More...
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static bool | oneKeyDown (const Key keys, const bool synchron=true) |
| Returns whether at least one key of the specified keys of the keyboard is currently pushed (down) or not. More...
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static bool | isKeyDown (const Key key, const bool synchron=true) |
| Returns whether exactly one (specified key) is currently pushed (down) or not. More...
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static Key | currentKeyState (const bool synchron=true) |
| Returns the current key state for the shift, control and menu keys. More...
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static bool | isKeyDownWindows (const Key key, const bool synchron=true) |
| Returns whether exactly one (specified key) is currently pushed (down) or not (specialization for Windows) More...
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static bool | keyStateWindows (const int nVirtualKey, const bool synchron) |
| Returns whether exactly one (specified key) is currently pushed (down) or not. More...
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static bool | isKeyDownApple (const Key key, const bool synchron=true) |
| Returns whether exactly one (specified key) is currently pushed (down) or not (specialization for Apple platforms) More...
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static bool | keyStateApple (const unsigned short nVirtualKey, const bool synchron) |
| Returns whether exactly one (specified key) is currently pushed (down) or not. More...
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This class implements keyboard functionalities.
◆ allKeysDown()
static bool Ocean::Platform::Win::Keyboard::allKeysDown |
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const Key |
keys, |
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const bool |
synchron = true |
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Returns whether all specified keys of the keyboard are currently pushed (down) or not.
- Parameters
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keys | The keys for that the states are requested (may be a combination of several keys) |
synchron | True, to request the state synchronously with the message queue; False, to request the state in the current moment |
- Returns
- True, if so; also True if no key is provided
◆ currentKeyState()
static Key Ocean::Platform::Win::Keyboard::currentKeyState |
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const bool |
synchron = true | ) |
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static |
Returns the current key state for the shift, control and menu keys.
This function does not distinguish between the left and a right key version.
- Returns
- Current key state
◆ isKeyDown()
static bool Ocean::Platform::Win::Keyboard::isKeyDown |
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const Key |
key, |
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const bool |
synchron = true |
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Returns wheater exactly one (specified key) is currently pushed (down) or not.
- Parameters
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key | One unique key for that the state is requested, must not be a combination of several keys |
synchron | True, to request the state synchronously with the message queue; False, to request the state in the current moment |
- Returns
- True, if so
◆ keyState()
bool Ocean::Platform::Win::Keyboard::keyState |
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const int |
nVirtualKey, |
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const bool |
synchron |
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inlinestaticprotected |
Returns wheater exactly one (specified key) is currently pushed (down) or not.
- Parameters
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nVirtualKey | The virtual key code for that the state is requested |
synchron | True, to request the state synchronously with the message queue; False, to request the state in the current moment |
- Returns
- True, if so
◆ oneKeyDown()
static bool Ocean::Platform::Win::Keyboard::oneKeyDown |
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const Key |
keys, |
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const bool |
synchron = true |
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) |
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static |
Returns whether at least one key of the specified keys of the keyboard is currently pushed (down) or not.
- Parameters
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keys | The keys for that the states are requested (may be a combination of several keys) |
synchron | True, to request the state synchronously with the message queue; False, to request the state in the current moment |
- Returns
- True, if so; also True if no key is provided
◆ translateVirtualkey()
static bool Ocean::Platform::Win::Keyboard::translateVirtualkey |
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const unsigned int |
vKey, |
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std::string & |
key |
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Translates a virtual key code to the corresponsing character key and key description.
- Parameters
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vKey | Virtual key code to translate |
key | Resulting key character or name |
- Returns
- True, if succeeded
The documentation for this class was generated from the following file: