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Ocean
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This class implement a sub-region either defined by 2D triangles or defined by a binary mask. More...
#include <SubRegion.h>
Public Member Functions | |
| SubRegion () | |
| Creates an empty sub-region. | |
| SubRegion (const SubRegion &subRegion) | |
| Copy constructor. | |
| SubRegion (SubRegion &&subRegion) noexcept | |
| Move constructor. | |
| SubRegion (const Triangles2 &triangles) | |
| Creates a sub-region object by a given set of 2D triangles. | |
| SubRegion (const Triangle2 *triangles, const size_t size) | |
| Creates a sub-region object by a given set of 2D triangles. | |
| SubRegion (const Frame &mask, const PixelBoundingBox &boundingBox=PixelBoundingBox(), const uint8_t maskValue=0x00) | |
| Creates a sub-region object by a given binary mask. | |
| SubRegion (Frame &&mask, const PixelBoundingBox &boundingBox=PixelBoundingBox(), const uint8_t maskValue=0x00) | |
| Creates a sub-region object by a given binary mask. | |
| SubRegion (const Scalar left, const Scalar top, const Scalar width, const Scalar height) | |
| Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge. | |
| SubRegion (const Box2 &boundingBox) | |
| Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge. | |
| SubRegion (const PixelBoundingBox &boundingBox) | |
| Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge. | |
| const Box2 & | boundingBox () const |
| Returns the bounding box of this sub-region. | |
| bool | isInside (const Vector2 &point) const |
| Returns whether a given point lies inside this sub-region. | |
| Vectors2 | filterPoints (const Vectors2 &points) const |
| Filters a set of given image points so that all resulting points ly inside this sub-region. | |
| bool | isEmpty () const |
| Returns whether this sub-region is empty. | |
| const Frame & | mask () const |
| Returns the binary sub-region mask, if any. | |
| const Triangles2 & | triangles () const |
| Returns the 2D triangles of this sub-region, if any. | |
| Scalar | size () const |
| Returns the number of pixels that are covered by this region. | |
| SubRegion & | operator= (const SubRegion &subRegion) |
| Assign operator. | |
| SubRegion & | operator= (SubRegion &&subRegion) noexcept |
| Move operator. | |
| SubRegion | operator* (const Scalar factor) const |
| Increases or decreases a sub-region by application of a scalar multiplication factor. | |
| SubRegion | operator* (const SquareMatrix3 &homography) const |
| Transforms a sub-region by application of a homography that transforms points in the initial frame to points in the new frame. | |
| operator bool () const | |
| Returns whether this sub-region is not empty. | |
Private Attributes | |
| Triangles2 | triangles_ |
| A set of 2D triangles defining the sub-region. | |
| Frame | mask_ |
| A binary frame defining the sub-region per pixel. | |
| uint8_t | maskValue_ = 0x00u |
| The pixel value defining the sub-region. | |
| Box2 | boundingBox_ |
| Bounding box of this sub-region. | |
This class implement a sub-region either defined by 2D triangles or defined by a binary mask.
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inline |
Creates an empty sub-region.
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inline |
Copy constructor.
| subRegion | Sub-region object to be copied |
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inlinenoexcept |
Move constructor.
| subRegion | Sub-region object to be moved |
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explicit |
Creates a sub-region object by a given set of 2D triangles.
| triangles | 2D triangles defining the sub-region |
Creates a sub-region object by a given set of 2D triangles.
| triangles | 2D triangles defining the sub-region |
| size | The number of given triangles |
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explicit |
Creates a sub-region object by a given binary mask.
| mask | Binary mask defining the sub-region |
| boundingBox | Optional bounding box of the sub-region |
| maskValue | The mask value defining the valid pixels |
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explicit |
Creates a sub-region object by a given binary mask.
| mask | Binary mask defining the sub-region |
| boundingBox | Optional bounding box of the sub-region |
| maskValue | The mask value defining the valid pixels |
| Ocean::CV::SubRegion::SubRegion | ( | const Scalar | left, |
| const Scalar | top, | ||
| const Scalar | width, | ||
| const Scalar | height | ||
| ) |
Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge.
| left | Horizontal start position of the sub-region |
| top | Vertical start position of the sub-region |
| width | The width of the sub-region, with range (0, infinity) |
| height | The height of the sub-region, with range (0, infinity) |
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explicit |
Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge.
If the given bounding box is invalid the new sub-region will be a default sub-region.
| boundingBox | Bounding box that will defined the sub-region |
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explicit |
Creates a rectangular sub-region which will be handled (internally) as two triangles with one common edge.
If the given bounding box is invalid the new sub-region will be a default sub-region.
| boundingBox | Bounding box that will defined the sub-region |
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inline |
Returns the bounding box of this sub-region.
Filters a set of given image points so that all resulting points ly inside this sub-region.
| points | The set of image points which will be filtered |
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inline |
Returns whether this sub-region is empty.
| bool Ocean::CV::SubRegion::isInside | ( | const Vector2 & | point | ) | const |
Returns whether a given point lies inside this sub-region.
| point | Point to be checked |
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inline |
Returns the binary sub-region mask, if any.
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inlineexplicit |
Returns whether this sub-region is not empty.
Increases or decreases a sub-region by application of a scalar multiplication factor.
| factor | The multiplication factor defining the new sub-region, with range [0, infinity) |
| SubRegion Ocean::CV::SubRegion::operator* | ( | const SquareMatrix3 & | homography | ) | const |
Transforms a sub-region by application of a homography that transforms points in the initial frame to points in the new frame.
| homography | The homography transforming points defined in the coordinate system of the initial frame into points defined in the coordinate system of the new frame. |
Assign operator.
| subRegion | Sub-region object to be assigned |
Move operator.
| subRegion | Sub-region object to be moved |
| Scalar Ocean::CV::SubRegion::size | ( | ) | const |
Returns the number of pixels that are covered by this region.
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inline |
Returns the 2D triangles of this sub-region, if any.
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private |
Bounding box of this sub-region.
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private |
A binary frame defining the sub-region per pixel.
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The pixel value defining the sub-region.
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private |
A set of 2D triangles defining the sub-region.