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Ocean
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Go to the source code of this file.
Data Structures | |
| class | Ocean::TriangleT2< T > |
| This class implements a 2D triangle with Cartesian coordinates. More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
Typedefs | |
| using | Ocean::Triangle2 = TriangleT2< Scalar > |
| Definition of the Triangle2 object, depending on the OCEAN_MATH_USE_SINGLE_PRECISION either with single or double precision float data type. | |
| using | Ocean::TriangleD2 = TriangleT2< double > |
| Instantiation of the TriangleT2 template class using a double precision float data type. | |
| using | Ocean::TriangleF2 = TriangleT2< float > |
| Instantiation of the TriangleT2 template class using a single precision float data type. | |
| template<typename T > | |
| using | Ocean::TrianglesT2 = std::vector< TriangleT2< T > > |
| Definition of a typename alias for vectors with TriangleT2 objects. | |
| using | Ocean::Triangles2 = std::vector< Triangle2 > |
| Definition of a vector holding 2D triangles. | |
| using | Ocean::TrianglesF2 = std::vector< TriangleF2 > |
| Definition of a vector holding 2D triangles with single precision float data type. | |
| using | Ocean::TrianglesD2 = std::vector< TriangleD2 > |
| Definition of a vector holding 2D triangles with double precision float data type. | |