Ocean
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OpenGLFrameMediumViewController.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
9#define META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
10
13
15
17
18#ifndef __OBJC__
19 #error Platform::Apple::IOS::OpenGLFrameMediumViewController.h needs to be included from an ObjectiveC++ file
20#endif
21
22/**
23 * The OpenGLViewController implements a view controller that is mainly able to display medium objects.
24 * The view controller is derived from an OpenGLES view controller so that we can ensure the best performance possible.<br>
25 * This class can be seen as a FrameMediumView equivalent using OpenGLES.
26 * @see Apple::MacOS::FrameMediumView.
27 * @ingroup platformappleios
28 */
30
31/**
32 * Sets or changes the frame medium to be displayed.
33 * @param frameMedium The frame medium to be displayed, must be valid
34 */
35-(void)setFrameMedium:(const Ocean::Media::FrameMediumRef&)frameMedium;
36
37/**
38 * Sets or changes the frame medium to be displayed.
39 * @param frameMedium The frame medium to be displayed, must be valid
40 * @param display_R_medium Explicit rotation between medium and display, and invalid rotation to use the medium's and framebuffer's transformations to determine the rotation
41 */
42-(void)setFrameMedium:(const Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const Ocean::Quaternion&)display_R_medium;
43
44/**
45 * Returns the current frame medium.
46 * @return The frame medium which is currently displayed
47 */
48-(Ocean::Media::FrameMediumRef)frameMedium;
49
50/**
51 * Converts a 2D location defined in the view's coordinate system to a location defined in the coordinate system of the medium (an image frame).
52 * @param viewPoint The 2D location within this view
53 * @return The corresponding 2D location within the image frame of the medium, a negative coordinate (-1, -1), in case no valid mapping exists
54 */
55-(CGPoint)view2medium:(CGPoint)viewPoint;
56
57@end
58
59#endif // META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
The OpenGLViewController implements a view controller that is mainly able to display medium objects.
Definition OpenGLFrameMediumViewController.h:30
The ViewController responsible for the OpenGL context.
Definition OpenGLViewController.h:25
The namespace covering the entire Ocean framework.
Definition Accessor.h:15