8#ifndef META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
9#define META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
19 #error Platform::Apple::IOS::OpenGLFrameMediumViewController.h needs to be included from an ObjectiveC++ file
35-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium;
42-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const
Ocean::Quaternion&)display_R_medium;
48-(
Ocean::Media::FrameMediumRef)frameMedium;
55-(CGPoint)view2medium:(CGPoint)viewPoint;
The OpenGLViewController implements a view controller that is mainly able to display medium objects.
Definition OpenGLFrameMediumViewController.h:30
The ViewController responsible for the OpenGL context.
Definition OpenGLViewController.h:25
The namespace covering the entire Ocean framework.
Definition Accessor.h:15