8#ifndef META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
9#define META_OCEAN_PLATFORM_APPLE_IOS_OPEN_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
24 #error Platform::Apple::IOS::OpenGLFrameMediumViewController.h needs to be included from an ObjectiveC++ file
40-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium;
47-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium andAdjustFov:(
bool)adjustFov;
54-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const
Ocean::Quaternion&)display_R_medium;
62-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const
Ocean::Quaternion&)display_R_medium andAdjustFov:(
bool)adjustFov;
68-(
Ocean::Media::FrameMediumRef)frameMedium;
75-(CGPoint)view2medium:(CGPoint)viewPoint;
SmartObjectRef< PerspectiveView > PerspectiveViewRef
Definition of a smart object reference holding a perspective view node.
Definition PerspectiveView.h:30
The OpenGLViewController implements a view controller that is mainly able to display medium objects.
Definition OpenGLFrameMediumViewController.h:35
bool adjustFovXToBackground_
Definition OpenGLFrameMediumViewController.h:101
Ocean::Rendering::UndistortedBackgroundRef renderingUndistortedBackground_
Definition OpenGLFrameMediumViewController.h:98
Ocean::Rendering::PerspectiveViewRef renderingView_
Definition OpenGLFrameMediumViewController.h:95
Ocean::Rendering::FramebufferRef renderingFramebuffer_
Definition OpenGLFrameMediumViewController.h:92
void update()
Updates the rendering engine.
Ocean::Rendering::EngineRef renderingEngine_
Definition OpenGLFrameMediumViewController.h:89
The ViewController responsible for the OpenGL context.
Definition OpenGLViewController.h:25
The namespace covering the entire Ocean framework.
Definition Accessor.h:15