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Ocean
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Data Structures | |
| class | Ocean::Rendering::Object |
| This class is the base class for all rendering objects. More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
| namespace | Ocean::Rendering |
| Namespace of the Rendering library. | |
Typedefs | |
| typedef Ocean::ObjectRef< Object > | Ocean::Rendering::ObjectRef |
| Definition of a rendering object reference with an internal reference counter. | |
| typedef std::vector< ObjectRef > | Ocean::Rendering::ObjectRefs |
| Definition of a vector holding rendering object references. | |
| typedef std::set< ObjectRef > | Ocean::Rendering::ObjectRefSet |
| Definition of a vector holding rendering object references. | |
Functions | |
| std::ostream & | Ocean::Rendering::operator<< (std::ostream &stream, const Object &object) |
| Write the descriptive information of an object to a stream. | |
| template<bool tActive> | |
| MessageObject< tActive > & | Ocean::Rendering::operator<< (MessageObject< tActive > &messageObject, const Object &object) |
| Write the descriptive information of an object to a message object. | |
| template<bool tActive> | |
| MessageObject< tActive > & | Ocean::Rendering::operator<< (MessageObject< tActive > &&messageObject, const Object &object) |
| Write the descriptive information of an object to a message object. | |