Ocean
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Data Structures | |
class | Ocean::Rendering::Object |
This class is the base class for all rendering objects. More... | |
Namespaces | |
Ocean | |
The namespace covering the entire Ocean framework. | |
Ocean::Rendering | |
Namespace of the Rendering library. | |
Typedefs | |
typedef Ocean::ObjectRef< Object > | Ocean::Rendering::ObjectRef |
Definition of a rendering object reference with an internal reference counter. More... | |
typedef std::vector< ObjectRef > | Ocean::Rendering::ObjectRefs |
Definition of a vector holding rendering object references. More... | |
typedef std::set< ObjectRef > | Ocean::Rendering::ObjectRefSet |
Definition of a vector holding rendering object references. More... | |
Functions | |
std::ostream & | Ocean::Rendering::operator<< (std::ostream &stream, const Object &object) |
Write the descriptive information of an object to a stream. More... | |
template<bool tActive> | |
MessageObject< tActive > & | Ocean::Rendering::operator<< (MessageObject< tActive > &messageObject, const Object &object) |
Write the descriptive information of an object to a message object. More... | |
template<bool tActive> | |
MessageObject< tActive > & | Ocean::Rendering::operator<< (MessageObject< tActive > &&messageObject, const Object &object) |
Write the descriptive information of an object to a message object. More... | |