8#ifndef META_OCEAN_PLATFORM_APPLE_IOS_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
9#define META_OCEAN_PLATFORM_APPLE_IOS_GL_FRAME_MEDIUM_VIEW_CONTROLLER_H
22 #error Platform::Apple::IOS::GLFrameMediumViewController.h needs to be included from an ObjectiveC++ file
38-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium;
45-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium andAdjustFov:(
bool)adjustFov;
52-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const
Ocean::Quaternion&)display_R_medium;
60-(void)setFrameMedium:(const
Ocean::Media::FrameMediumRef&)frameMedium withRotation:(const
Ocean::Quaternion&)display_R_medium andAdjustFov:(
bool)adjustFov;
66-(
Ocean::Media::FrameMediumRef)frameMedium;
73-(CGPoint)view2medium:(CGPoint)viewPoint;
The GLFrameMediumViewController implements a view controller that is mainly able to display medium ob...
Definition GLFrameMediumViewController.h:33
Ocean::Media::FrameMediumRef intermediateBackgroundFrameMedium_
Definition GLFrameMediumViewController.h:85
Ocean::Rendering::UndistortedBackgroundRef renderingUndistortedBackground_
Definition GLFrameMediumViewController.h:82
bool intermediateBackgroundAdjustFov_
Definition GLFrameMediumViewController.h:88
bool adjustFovXToBackground_
Definition GLFrameMediumViewController.h:91
The GLRendererViewController implements a view controller using the OpenGLESceneGraph renderer for iO...
Definition GLRendererViewController.h:32
The namespace covering the entire Ocean framework.
Definition Accessor.h:15