8 #ifndef META_OCEAN_RENDERING_GLES_TEXTURE_2D_H
9 #define META_OCEAN_RENDERING_GLES_TEXTURE_2D_H
23 namespace GLESceneGraph
82 static bool determineAlignment(
const unsigned int planeStrideBytes,
unsigned int& rowLength,
unsigned int& byteAlignment);
This class is the base class for all dynamic scene graph objects.
Definition: DynamicObject.h:40
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class wraps a GLESceneGraph texture object.
Definition: GLESTexture2D.h:34
static bool determineAlignment(const unsigned int planeStrideBytes, unsigned int &rowLength, unsigned int &byteAlignment)
Determines the alignment for a plane.
GLESTexture2D()
Creates a new GLESceneGraph texture 2D object.
bool setWrapTypeT(const WrapType type) override
Sets the texture wrap type in t direction.
WrapType wrapTypeS() const override
Returns the texture wrap type in s direction.
WrapType wrapTypeT() const override
Returns the texture wrap type in t direction.
bool setWrapTypeS(const WrapType type) override
Sets the texture wrap type in s direction.
WrapType wrapTypeS_
The texture wrap s type.
Definition: GLESTexture2D.h:87
~GLESTexture2D() override
Destructs a GLESceneGraph texture 2D object.
WrapType wrapTypeT_
The texture wrap t type.
Definition: GLESTexture2D.h:90
This class is the base class for all GLESceneGraph texture objects.
Definition: GLESTexture.h:37
This class is the base class for all 2D textures.
Definition: Texture2D.h:38
WrapType
Definition of different texture wrapping types.
Definition: rendering/Texture.h:96
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15