This class wraps a GLESceneGraph texture object.
Definition GLESTexture2D.h:34
static bool determineAlignment(const unsigned int planeStrideBytes, unsigned int &rowLength, unsigned int &byteAlignment)
Determines the alignment for a plane.
GLESTexture2D()
Creates a new GLESceneGraph texture 2D object.
bool setWrapTypeT(const WrapType type) override
Sets the texture wrap type in t direction.
WrapType wrapTypeS() const override
Returns the texture wrap type in s direction.
WrapType wrapTypeT() const override
Returns the texture wrap type in t direction.
bool setWrapTypeS(const WrapType type) override
Sets the texture wrap type in s direction.
WrapType wrapTypeS_
The texture wrap s type.
Definition GLESTexture2D.h:87
~GLESTexture2D() override
Destructs a GLESceneGraph texture 2D object.
WrapType wrapTypeT_
The texture wrap t type.
Definition GLESTexture2D.h:90
This class is the base class for all GLESceneGraph texture objects.
Definition GLESTexture.h:37
This class is the base class for all 2D textures.
Definition Texture2D.h:38
WrapType
Definition of different texture wrapping types.
Definition rendering/Texture.h:96