8 #ifndef META_OCEAN_RENDERING_GLES_ABSOLUTE_TRANSFORM_H
9 #define META_OCEAN_RENDERING_GLES_ABSOLUTE_TRANSFORM_H
22 namespace GLESceneGraph
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class implements a base for all GLESceneGraph framebuffers.
Definition: rendering/glescenegraph/GLESFramebuffer.h:34
This class implements a GLESceneGraph group object.
Definition: GLESGroup.h:32
This class implements a traverser for renderables.
Definition: GLESTraverser.h:39
float Scalar
Definition of a scalar type.
Definition: Math.h:128
HomogenousMatrixT4< Scalar > HomogenousMatrix4
Definition of the HomogenousMatrix4 object, depending on the OCEAN_MATH_USE_SINGLE_PRECISION flag eit...
Definition: HomogenousMatrix4.h:37
VectorT2< Scalar > Vector2
Definition of a 2D vector.
Definition: Vector2.h:21
std::vector< LightPair > Lights
Definition of a set holding light sources.
Definition: GLESLightSource.h:44
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15