Ocean
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Data Structures | |
class | Ocean::Platform::GL::FramebufferObject |
This class implements a frame buffer objects that may be used for rendering to texture. More... | |
class | Ocean::Platform::GL::FramebufferObject::ScopedRenderToTexture |
Scoped object simplifying the rendering to a texture. More... | |
Namespaces | |
Ocean | |
The namespace covering the entire Ocean framework. | |
Ocean::Platform | |
Namespace of the Platform library. | |
Ocean::Platform::GL | |
Namespace of the Platform GL library. | |