Ocean
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Data Structures | |
class | Ocean::Tracking::MapTexturing::BlockedMesh |
This class implements a blocked mesh storing only triangles located in a 3D block/box. More... | |
Namespaces | |
Ocean | |
The namespace covering the entire Ocean framework. | |
Ocean::Tracking::MapTexturing | |
Typedefs | |
typedef std::vector< BlockedMesh > | Ocean::Tracking::MapTexturing::BlockedMeshes |
Definition of a vector holding BlockedMesh objects. More... | |