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scenedescription/sdx/x3d/SpotLight.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SPOT_LIGHT_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SPOT_LIGHT_H
10
13
14namespace Ocean
15{
16
17namespace SceneDescription
18{
19
20namespace SDX
21{
22
23namespace X3D
24{
25
26/**
27 * This class implements a x3d spot light node.
28 * @ingroup scenedescriptionsdxx3d
29 */
30class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT SpotLight : virtual public X3DLightNode
31{
32 public:
33
34 /**
35 * Creates a new x3d spot light node.
36 * @param environment Node environment
37 */
38 explicit SpotLight(const SDXEnvironment* environment);
39
40 protected:
41
42 /**
43 * Specifies the node type and the fields of this node.
44 * @return Unique node specification of this node
45 */
47
48 /**
49 * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
50 * @see SDXNode::onInitialize().
51 */
52 void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
53
54 /**
55 * Event function to inform the node about a changed field.
56 * @see SDXNode::onFieldChanged().
57 */
58 void onFieldChanged(const std::string& fieldName) override;
59
60 /**
61 * Event function to update the position or direction of a light source with global state.
62 * @see SDXNode::onGlobalLight().
63 */
64 void onGlobalLight(const HomogenousMatrix4& world_T_light) override;
65
66 /**
67 * Returns the address of the most derived object.
68 * @see Node::objectAddress().
69 */
70 size_t objectAddress() const override;
71
72 protected:
73
74 /// Attenuation field.
76
77 /// BeamWidth field.
79
80 /// CutOffAngle field.
82
83 /// Direction field.
85
86 /// Location field.
88
89 /// Radius field.
91};
92
93}
94
95}
96
97}
98
99}
100
101#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SPOT_LIGHT_H
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements a x3d spot light node.
Definition scenedescription/sdx/x3d/SpotLight.h:31
SingleVector3 attenuation_
Attenuation field.
Definition scenedescription/sdx/x3d/SpotLight.h:75
SingleFloat radius_
Radius field.
Definition scenedescription/sdx/x3d/SpotLight.h:90
SingleVector3 direction_
Direction field.
Definition scenedescription/sdx/x3d/SpotLight.h:84
SingleFloat beamWidth_
BeamWidth field.
Definition scenedescription/sdx/x3d/SpotLight.h:78
SpotLight(const SDXEnvironment *environment)
Creates a new x3d spot light node.
void onGlobalLight(const HomogenousMatrix4 &world_T_light) override
Event function to update the position or direction of a light source with global state.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
size_t objectAddress() const override
Returns the address of the most derived object.
SingleVector3 location_
Location field.
Definition scenedescription/sdx/x3d/SpotLight.h:87
SingleFloat cutOffAngle_
CutOffAngle field.
Definition scenedescription/sdx/x3d/SpotLight.h:81
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
This class implements an abstract x3d light node.
Definition X3DLightNode.h:35
This class implements a node environment container.
Definition SDXNode.h:62
This class implements a timestamp.
Definition Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition Accessor.h:15