Ocean
rendering/glescenegraph/apple/Apple.h
Go to the documentation of this file.
1
/*
2
* Copyright (c) Meta Platforms, Inc. and affiliates.
3
*
4
* This source code is licensed under the MIT license found in the
5
* LICENSE file in the root directory of this source tree.
6
*/
7
8
#ifndef META_OCEAN_RENDERING_GLES_APPLE_APPLE_H
9
#define META_OCEAN_RENDERING_GLES_APPLE_APPLE_H
10
11
#include "
ocean/rendering/glescenegraph/GLESceneGraph.h
"
12
13
namespace
Ocean
14
{
15
16
namespace
Rendering
17
{
18
19
namespace
GLESceneGraph
20
{
21
22
namespace
Apple
23
{
24
25
#if defined(OCEAN_RUNTIME_STATIC)
26
27
/**
28
* Registers this rendering engine at the global engine manager.
29
* This function calls GLESEngine::registerEngine() only.
30
* @ingroup renderinggles
31
*/
32
void
registerGLESceneGraphEngine
();
33
34
#endif
// OCEAN_RUNTIME_STATIC
35
36
}
37
38
}
39
40
}
41
42
}
43
44
#endif
// META_OCEAN_RENDERING_GLES_APPLE_APPLE_H
GLESceneGraph.h
Ocean::Rendering::GLESceneGraph::Apple::registerGLESceneGraphEngine
void registerGLESceneGraphEngine()
Registers this rendering engine at the global engine manager.
Ocean
The namespace covering the entire Ocean framework.
Definition:
Accessor.h:15
impl
ocean
rendering
glescenegraph
apple
Apple.h
Generated on Thu Nov 14 2024 06:04:21 for Ocean by
1.9.1