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Ocean
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The Ocean Meta Quest OpenXR Library provides specific functionalities for Meta's Quest platform via OpenXR. More...
Modules | |
| Ocean Platform Meta Quest OpenXR Application Library | |
| The Ocean Meta Quest OpenXR Application Library provides specific functionalities for Quest applications based on OpenXR. | |
Data Structures | |
| class | Ocean::Platform::Meta::Quest::OpenXR::GLESFramebuffer |
| This class encapsulates an OpenGLES framebuffer for Meta Quest devices implementing OpenXR's swap chain. More... | |
| class | Ocean::Platform::Meta::Quest::OpenXR::HandGestures |
| This class implements hand gestures functionalities. More... | |
| class | Ocean::Platform::Meta::Quest::OpenXR::HandPoses |
| This class implements a wrapper for OpenXR-based hand tracking. More... | |
| class | Ocean::Platform::Meta::Quest::OpenXR::Passthrough |
| This class implements a wrapper for passthrough. More... | |
| class | Ocean::Platform::Meta::Quest::OpenXR::TrackedController |
| This class implements a wrapper for tracker controllers. More... | |
Typedefs | |
| using | Ocean::Platform::Meta::Quest::OpenXR::GLESFramebuffers = std::vector< GLESFramebuffer > |
| Definition of a vector holding framebuffer objects. | |
The Ocean Meta Quest OpenXR Library provides specific functionalities for Meta's Quest platform via OpenXR.
The library is available on Meta Quest OpenXR platforms only.
| using Ocean::Platform::Meta::Quest::OpenXR::GLESFramebuffers = typedef std::vector<GLESFramebuffer> |
Definition of a vector holding framebuffer objects.