Ocean

The Ocean Meta Quest OpenXR Library provides specific functionalities for Meta's Quest platform via OpenXR. More...

Collaboration diagram for Ocean Platform Meta Quest OpenXR Library:

Modules

 Ocean Platform Meta Quest OpenXR Application Library
 The Ocean Meta Quest OpenXR Application Library provides specific functionalities for Quest applications based on OpenXR.
 

Data Structures

class  Ocean::Platform::Meta::Quest::OpenXR::GLESFramebuffer
 This class encapsulates an OpenGLES framebuffer for Meta Quest devices implementing OpenXR's swap chain. More...
 
class  Ocean::Platform::Meta::Quest::OpenXR::HandGestures
 This class implements hand gestures functionalities. More...
 
class  Ocean::Platform::Meta::Quest::OpenXR::HandPoses
 This class implements a wrapper for OpenXR-based hand tracking. More...
 
class  Ocean::Platform::Meta::Quest::OpenXR::Passthrough
 This class implements a wrapper for passthrough. More...
 
class  Ocean::Platform::Meta::Quest::OpenXR::TrackedController
 This class implements a wrapper for tracker controllers. More...
 

Typedefs

typedef std::vector< GLESFramebufferOcean::Platform::Meta::Quest::OpenXR::GLESFramebuffers
 Definition of a vector holding framebuffer objects. More...
 

Detailed Description

The Ocean Meta Quest OpenXR Library provides specific functionalities for Meta's Quest platform via OpenXR.

The library is available on Meta Quest OpenXR platforms only.

Typedef Documentation

◆ GLESFramebuffers

Definition of a vector holding framebuffer objects.

See also
GLESFramebuffer.