8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_TRANSFORM_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_TRANSFORM_NODE_H
17 namespace SceneDescription
This class implements an abstract x3d appearance child node.
Definition: X3DAppearanceChildNode.h:31
This class implements an abstract x3d texture transform node.
Definition: X3DTextureTransformNode.h:31
X3DTextureTransformNode(const SDXEnvironment *environment)
Creates a new abstract x3d texture transform node.
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15