Ocean
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X3DTextureTransformNode.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_TRANSFORM_NODE_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_TRANSFORM_NODE_H
10
13
14namespace Ocean
15{
16
17namespace SceneDescription
18{
19
20namespace SDX
21{
22
23namespace X3D
24{
25
26/**
27 * This class implements an abstract x3d texture transform node.
28 * @ingroup scenedescriptionsdxx3d
29 */
30class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DTextureTransformNode : virtual public X3DAppearanceChildNode
31{
32 protected:
33
34 /**
35 * Creates a new abstract x3d texture transform node.
36 * @param environment Node environment
37 */
38 explicit X3DTextureTransformNode(const SDXEnvironment* environment);
39};
40
41}
42
43}
44
45}
46
47}
48
49#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_TRANSFORM_NODE_H
This class implements an abstract x3d appearance child node.
Definition X3DAppearanceChildNode.h:31
This class implements an abstract x3d texture transform node.
Definition X3DTextureTransformNode.h:31
X3DTextureTransformNode(const SDXEnvironment *environment)
Creates a new abstract x3d texture transform node.
This class implements a node environment container.
Definition SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition Accessor.h:15