8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_2D_NODE_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_TEXTURE_2D_NODE_H
24namespace SceneDescription
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements an abstract x3d texture 2D node.
Definition X3DTexture2DNode.h:38
SingleNode textureProperties_
TextureProperties field.
Definition X3DTexture2DNode.h:94
~X3DTexture2DNode() override
Destructs a x3d texture 2D node.
virtual void onMediumChanged(const Media::MediumRef &medium)
Event function to modify properties of a new medium before it will be started and used as texture.
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleBool repeatT_
RepeatT field.
Definition X3DTexture2DNode.h:91
std::vector< std::string > StringVector
Definition of a vector holding strings.
Definition X3DTexture2DNode.h:44
X3DTexture2DNode(const SDXEnvironment *environment)
Creates a new abstract x3d texture 2D node.
Media::FrameMediumRef textureMedium_
Texture medium.
Definition X3DTexture2DNode.h:97
void applyUrl(const StringVector &resolvedURLs, const Media::FrameMedium::Type mediumType, const bool start=true)
Applies the current url.
SingleBool repeatS_
RepeatS field.
Definition X3DTexture2DNode.h:88
This class implemenst an abstract x3d texture node.
Definition X3DTextureNode.h:31
This class implements a node environment container.
Definition SDXNode.h:62
This class implements a timestamp.
Definition Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition Accessor.h:15