8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_NODE_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_NODE_H
76 bool addConnection(
const std::string& outputField,
const NodeId inputNode,
const std::string& inputField);
This class is the base class for all scene description fields.
Definition Field.h:36
This class implements a node specification object.
Definition scenedescription/Node.h:77
const Field & field(const std::string &fieldName) const
Returns the field base of a specified (standard) field.
This class implements an abstract x3d node.
Definition X3DNode.h:48
std::string originalFieldName(const std::string &fieldName) const override
Tries to translate an alias field name to the original field name.
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleNode metadata_
Metadata field.
Definition X3DNode.h:120
std::multimap< std::string, ReceiverPair > FieldConnectionMap
Definition of a map mapping field names to field receiver pairs.
Definition X3DNode.h:59
void forwardThatFieldHasBeenChanged(const std::string &fieldName, const Field &field)
Informs connected nodes that a field of this node has been changed.
bool addConnection(const std::string &outputField, const NodeId inputNode, const std::string &inputField)
Adds a field connection for a specified field starting at this node.
virtual bool onFieldChanging(const std::string &fieldName, const Field &field)
Explicit changing event function for node fields.
bool setField(const std::string &fieldName, const Field &field) override
Sets or changes a specified field of this node.
FieldConnectionMap fieldConnections_
Map holding all field connections.
Definition X3DNode.h:123
X3DNode(const SDXEnvironment *environment)
Creates a new abstract x3d node.
std::pair< NodeId, std::string > ReceiverPair
Definition of a node and field pair.
Definition X3DNode.h:54
This class implements a node environment container.
Definition SDXNode.h:62
SDXNode(const SDXEnvironment *environment)
Creates a new node object.
This template class implements a smart object reference which is a specialization of an ObjectRef obj...
Definition SmartObjectRef.h:90
Field0D< NodeRef > SingleNode
Definition of a single field with node value.
Definition Field0D.h:53
SmartObjectRef< X3DNode, Node > X3DNodeRef
Definition of a smart object reference for abstract X3D nodes.
Definition X3DNode.h:41
size_t NodeId
Definition of a object id.
Definition SceneDescription.h:41
Namespace of the S(scene)D(escription)X X3D SceneDescription library.
Definition Appearance.h:26
Definition Appearance.h:23
Namespace of the SceneDescription library.
Definition DynamicNode.h:21
The namespace covering the entire Ocean framework.
Definition Accessor.h:15