8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BOUNDED_OBJECT_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BOUNDED_OBJECT_H
19 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d bounded object.
Definition: X3DBoundedObject.h:33
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleVector3 bboxCenter_
BBoxCenter node.
Definition: X3DBoundedObject.h:51
X3DBoundedObject(const SDXEnvironment *environment)
Creates a new x3d bounded object.
SingleVector3 bboxSize_
BBoxSize node.
Definition: X3DBoundedObject.h:54
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements the base class for all SDX scene description nodes.
Definition: SDXNode.h:50
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15