Ocean
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X3DBoundedObject.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BOUNDED_OBJECT_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BOUNDED_OBJECT_H
10
12
15
16namespace Ocean
17{
18
19namespace SceneDescription
20{
21
22namespace SDX
23{
24
25namespace X3D
26{
27
28/**
29 * This class implements an abstract x3d bounded object.
30 * @ingroup scenedescriptionsdxx3d
31 */
32class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DBoundedObject : virtual public SDXNode
33{
34 protected:
35
36 /**
37 * Creates a new x3d bounded object.
38 * @param environment Node environment
39 */
40 explicit X3DBoundedObject(const SDXEnvironment* environment);
41
42 /**
43 * Registers the fields of this node.
44 * @param specification Node specification receiving the field informations
45 */
46 void registerFields(NodeSpecification& specification);
47
48 protected:
49
50 /// BBoxCenter node.
52
53 /// BBoxSize node.
55};
56
57}
58
59}
60
61}
62
63}
64
65#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BOUNDED_OBJECT_H
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements an abstract x3d bounded object.
Definition X3DBoundedObject.h:33
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleVector3 bboxCenter_
BBoxCenter node.
Definition X3DBoundedObject.h:51
X3DBoundedObject(const SDXEnvironment *environment)
Creates a new x3d bounded object.
SingleVector3 bboxSize_
BBoxSize node.
Definition X3DBoundedObject.h:54
This class implements a node environment container.
Definition SDXNode.h:62
This class implements the base class for all SDX scene description nodes.
Definition SDXNode.h:50
The namespace covering the entire Ocean framework.
Definition Accessor.h:15