8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_H
16 namespace SceneDescription
42 #if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
43 #ifdef USE_OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT
44 #define OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT __declspec(dllexport)
46 #define OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT __declspec(dllimport)
49 #define OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT
58 #if defined(OCEAN_RUNTIME_STATIC)
OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT std::string nameX3DLibrary()
Returns the name of this OBJ scenedescription library.
void registerX3DLibrary()
Registers this scenedescription library at the global scenedescription manager.
bool unregisterX3DLibrary()
Unregisters this scenedescription library at the global scenedescription manager.
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15