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Ocean
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Data Structures | |
| class | Ocean::Platform::Meta::Quest::OpenXR::Application::VRNativeApplicationAdvanced |
| This class implements an advanced Oculus (VR) application using Ocean's scene graph rendering pipline (Rendering::GLESceneGraph). More... | |
Namespaces | |
| namespace | Ocean |
| The namespace covering the entire Ocean framework. | |
| namespace | Ocean::Platform |
| Namespace of the Platform library. | |
| namespace | Ocean::Platform::Meta |
| Namespace of the Platform Meta library. | |
| namespace | Ocean::Platform::Meta::Quest |
| Namespace of the Platform Meta Quest library. | |
| namespace | Ocean::Platform::Meta::Quest::OpenXR |
| Namespace of the Platform Meta Quest OpenXR library. | |
| namespace | Ocean::Platform::Meta::Quest::OpenXR::Application |
| Namespace of the Platform Meta Quest OpenXR Application library. | |
Functions | |
| void | Ocean::Platform::Meta::Quest::OpenXR::Application::VRNativeApplicationAdvanced_registerExternalResources () |
| Registers external resources. | |
| void | Ocean::Platform::Meta::Quest::OpenXR::Application::VRNativeApplicationAdvanced_unregisterExternalResources () |
| Un-registers external resources. | |