8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDL_OBJ_OBJ_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDL_OBJ_OBJ_H
16 namespace SceneDescription
42 #if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
43 #ifdef USE_OCEAN_SCENEDESCRIPTION_SDL_OBJ_EXPORT
44 #define OCEAN_SCENEDESCRIPTION_SDL_OBJ_EXPORT __declspec(dllexport)
46 #define OCEAN_SCENEDESCRIPTION_SDL_OBJ_EXPORT __declspec(dllimport)
49 #define OCEAN_SCENEDESCRIPTION_SDL_OBJ_EXPORT
58 #if defined(OCEAN_RUNTIME_STATIC)
bool unregisterOBJLibrary()
Unregisters this scenedescription library at the global scenedescription manager.
void registerOBJLibrary()
Registers this scenedescription library at the global scenedescription manager.
OCEAN_SCENEDESCRIPTION_SDL_OBJ_EXPORT std::string nameOBJLibrary()
Returns the name of this OBJ scenedescription library.
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15