Ocean
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MultiTexture.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_MULTI_TEXTURE_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_MULTI_TEXTURE_H
10
13
15
16namespace Ocean
17{
18
19namespace SceneDescription
20{
21
22namespace SDX
23{
24
25namespace X3D
26{
27
28/**
29 * This class implements a x3d multi texture node.
30 * @ingroup scenedescriptionsdxx3d
31 */
32class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT MultiTexture : virtual public X3DTextureNode
33{
34 public:
35
36 /**
37 * Creates a new x3d multi texture node.
38 * @param environment Node environment
39 */
40 MultiTexture(const SDXEnvironment* environment);
41
42 protected:
43
44 /**
45 * Destructs a xed multi texture node.
46 */
47 ~MultiTexture() override;
48
49 /**
50 * Specifies the node type and the fields of this node.
51 * @return Unique node specification of this node
52 */
54
55 /**
56 * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
57 * @see SDXNode::onInitialize().
58 */
59 void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
60
61 /**
62 * Event function to inform the node about a changed field.
63 * @see SDXNode::onFieldChanged().
64 */
65 void onFieldChanged(const std::string& fieldName) override;
66
67 /**
68 * Translates the environment mode.
69 * @param mode X3D environment mode to translate
70 * @return Resulting rendering environment mode
71 */
73
74 /**
75 * Returns the address of the most derived object.
76 * @see Node::objectAddress().
77 */
78 size_t objectAddress() const override;
79
80 protected:
81
82 /// Alpha field.
84
85 /// Color field.
87
88 /// Function field.
90
91 /// Mode field.
93
94 /// Source field.
96
97 /// Texture field.
99};
100
101}
102
103}
104
105}
106
107}
108
109#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_MULTI_TEXTURE_H
EnvironmentMode
Definition of possible texture environment modes.
Definition rendering/Texture.h:45
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements a x3d multi texture node.
Definition MultiTexture.h:33
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
MultiTexture(const SDXEnvironment *environment)
Creates a new x3d multi texture node.
static Rendering::Texture::EnvironmentMode translateEnvironmentMode(const std::string &mode)
Translates the environment mode.
size_t objectAddress() const override
Returns the address of the most derived object.
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
SingleFloat alpha_
Alpha field.
Definition MultiTexture.h:83
SingleColor color_
Color field.
Definition MultiTexture.h:86
MultiNode texture_
Texture field.
Definition MultiTexture.h:98
MultiString function_
Function field.
Definition MultiTexture.h:89
~MultiTexture() override
Destructs a xed multi texture node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
MultiString source_
Source field.
Definition MultiTexture.h:95
MultiString mode_
Mode field.
Definition MultiTexture.h:92
This class implemenst an abstract x3d texture node.
Definition X3DTextureNode.h:31
This class implements a node environment container.
Definition SDXNode.h:62
This class implements a timestamp.
Definition Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition Accessor.h:15