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GlobalIllumination.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_RENDERING_GI_GLOBAL_ILLUMINATION_H
9#define META_OCEAN_RENDERING_GI_GLOBAL_ILLUMINATION_H
10
12
13namespace Ocean
14{
15
16namespace Rendering
17{
18
19namespace GlobalIllumination
20{
21
22/**
23 * @ingroup rendering
24 * @defgroup renderinggi Ocean Rendering Global Illumination Library
25 * @{
26 * The Ocean Rendering Global Illumination Library is a rendering library using Global Illumination.
27 * Is this library is available on windows and linux platforms.
28 * @}
29 */
30
31/**
32 * @namespace Ocean::Rendering::GlobalIllumination Namespace of the Rendering Global Illumination library.<p>
33 * The Namespace Ocean::Rendering::GlobalIllumination is used in the entire Ocean Rendering Global Illumination Library.
34 */
35
36// Defines OCEAN_RENDERING_GI_EXPORT for dll export and import.
37#if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
38 #ifdef USE_OCEAN_RENDERING_GI_EXPORT
39 #define OCEAN_RENDERING_GI_EXPORT __declspec(dllexport)
40 #else
41 #define OCEAN_RENDERING_GI_EXPORT __declspec(dllimport)
42 #endif
43#else
44 #define OCEAN_RENDERING_GI_EXPORT
45#endif
46
47/**
48 * Returns the name of this rendering engine.
49 * @ingroup renderinggi
50 */
51const std::string& globalIlluminationEngineName();
52
53#if defined(OCEAN_RUNTIME_STATIC) || defined(_ANDROID)
54
55/**
56 * Registers this rendering engine at the global engine manager.
57 * This function calls GIEngine::registerEngine() only.
58 * @ingroup renderinggi
59 */
61
62/**
63 * Unregisters this rendering engine at the global engine manager.
64 * This function calls GIEngine::unregisterEngine() only.
65 * @return True, if succeeded
66 * @ingroup renderinggi
67 */
69
70#endif // OCEAN_RUNTIME_STATIC
71
72}
73
74}
75
76}
77
78#endif // META_OCEAN_RENDERING_GI_GLOBAL_ILLUMINATION_H
bool unregisterGlobalIlluminationEngine()
Unregisters this rendering engine at the global engine manager.
void registerGlobalIlluminationEngine()
Registers this rendering engine at the global engine manager.
const std::string & globalIlluminationEngineName()
Returns the name of this rendering engine.
The namespace covering the entire Ocean framework.
Definition Accessor.h:15