8#ifndef META_OCEAN_RENDERING_GI_GLOBAL_ILLUMINATION_H
9#define META_OCEAN_RENDERING_GI_GLOBAL_ILLUMINATION_H
19namespace GlobalIllumination
37#if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
38 #ifdef USE_OCEAN_RENDERING_GI_EXPORT
39 #define OCEAN_RENDERING_GI_EXPORT __declspec(dllexport)
41 #define OCEAN_RENDERING_GI_EXPORT __declspec(dllimport)
44 #define OCEAN_RENDERING_GI_EXPORT
53#if defined(OCEAN_RUNTIME_STATIC) || defined(_ANDROID)
bool unregisterGlobalIlluminationEngine()
Unregisters this rendering engine at the global engine manager.
void registerGlobalIlluminationEngine()
Registers this rendering engine at the global engine manager.
const std::string & globalIlluminationEngineName()
Returns the name of this rendering engine.
The namespace covering the entire Ocean framework.
Definition Accessor.h:15