8 #ifndef META_OCEAN_RENDERING_GLES_GLESCENEGRAPH_H
9 #define META_OCEAN_RENDERING_GLES_GLESCENEGRAPH_H
13 #ifdef OCEAN_PLATFORM_BUILD_MOBILE
15 #define OCEAN_RENDERING_GLES_USE_ES
18 #ifndef OCEAN_RENDERING_GLES_USE_ES
21 #define OCEAN_RENDERING_GLES_USE_DYNAMIC_LIBRARY
26 #if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
27 #ifdef USE_OCEAN_RENDERING_GLES_EXPORT
28 #define OCEAN_RENDERING_GLES_EXPORT __declspec(dllexport)
30 #define OCEAN_RENDERING_GLES_EXPORT __declspec(dllimport)
33 #define OCEAN_RENDERING_GLES_EXPORT
42 namespace GLESceneGraph
67 #if defined(OCEAN_RUNTIME_STATIC)
OCEAN_RENDERING_GLES_EXPORT const std::string & nameGLESceneGraphEngine()
Returns the name of this GLESceneGraph library.
bool unregisterGLESceneGraphEngine()
Unregisters this rendering engine at the global engine manager.
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15