8 #ifndef META_OCEAN_RENDERING_GLES_TRIANGLE_STRIPS_H
9 #define META_OCEAN_RENDERING_GLES_TRIANGLE_STRIPS_H
22 namespace GLESceneGraph
93 GLuint vboIndices_ = 0u;
96 unsigned int numberIndices_ = 0u;
This class implements a GLESceneGraph attribute set object.
Definition: GLESAttributeSet.h:40
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class implements a base for all GLESceneGraph framebuffers.
Definition: rendering/glescenegraph/GLESFramebuffer.h:34
This class implements a container for an OpenGL ES shader program.
Definition: GLESShaderProgram.h:53
This class is the base class for all GLESceneGraph stripped primitives.
Definition: GLESStripPrimitive.h:32
This class implements a GLESceneGraph triangle strips object.
Definition: GLESTriangleStrips.h:32
void release()
Releases the internal vertex buffer object containing the triangle strips indices.
~GLESTriangleStrips() override
Destructs a GLESceneGraph triangle strips object.
void updateBoundingBox() override
Updates the bounding box of this primitive.
VertexIndexGroups strips() const override
Returns the strips of this primitive object.
void render(const GLESFramebuffer &framebuffer, const SquareMatrix4 &projectionMatrix, const HomogenousMatrix4 &camera_T_object, const HomogenousMatrix4 &camera_T_world, const SquareMatrix3 &normalMatrix, GLESAttributeSet &attributeSet, const Lights &lights) override
Renders the triangles defined by the associated vertex set and the defined triangle faces.
unsigned int numberStrips() const override
Returns the number of triangle strips defined in this primitive.
GLESTriangleStrips()
Creates a new GLESceneGraph triangle strips object.
VertexIndexGroups strips_
The triangle strips.
Definition: GLESTriangleStrips.h:99
void setStrips(const VertexIndexGroups &strips) override
Sets the strips of this primitive object.
void render(const SquareMatrix4 &projectionMatrix, const HomogenousMatrix4 &camera_T_object, const HomogenousMatrix4 &camera_T_world, const SquareMatrix3 &normalMatrix, GLESShaderProgram &shaderProgram) override
Renders the triangles defined by the associated vertex set and the defined triangle faces.
This class is the base for all rendering triangle strips.
Definition: TriangleStrips.h:36
std::vector< VertexIndices > VertexIndexGroups
Definition of a vector holding vertex indices.
Definition: rendering/Rendering.h:125
std::vector< LightPair > Lights
Definition of a set holding light sources.
Definition: GLESLightSource.h:44
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15