Ocean
GLESGeometry.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_RENDERING_GLES_GEOMETRY_H
9 #define META_OCEAN_RENDERING_GLES_GEOMETRY_H
10 
13 
15 
16 namespace Ocean
17 {
18 
19 namespace Rendering
20 {
21 
22 namespace GLESceneGraph
23 {
24 
25 /**
26  * This class wraps a GLESceneGraph geometry node.
27  * @ingroup renderinggles
28  */
29 class OCEAN_RENDERING_GLES_EXPORT GLESGeometry :
30  virtual public GLESNode,
31  virtual public Geometry
32 {
33  friend class GLESFactory;
34 
35  public:
36 
37  /**
38  * Returns the bounding box of this node.
39  * @see Node::boundingBox().
40  */
41  BoundingBox boundingBox(const bool involveLocalTransformation) const override;
42 
43  /**
44  * Adds a new renderable object to this geometry.
45  * @see Geometry::addRenderable().
46  */
47  void addRenderable(const RenderableRef& renderable, const AttributeSetRef& attributes) override;
48 
49  /**
50  * Removes a renderable object connected to this geometry.
51  * @see Geometry::removeRenderalbe().
52  */
53  void removeRenderable(const RenderableRef& renderable) override;
54 
55  /**
56  * Adds this node and all child node to a traverser.
57  * @see GLESNode::addToTraverser().
58  */
59  void addToTraverser(const GLESFramebuffer& framebuffer, const SquareMatrix4& projectionMatrix, const HomogenousMatrix4& camera_T_object, const Lights& lights, GLESTraverser& traverser) const override;
60 
61  protected:
62 
63  /**
64  * Creates a new GLESceneGraph geometry object.
65  */
67 
68  /**
69  * Destructs a GLESceneGraph geometry object.
70  */
71  ~GLESGeometry() override;
72 };
73 
74 }
75 
76 }
77 
78 }
79 
80 #endif // META_OCEAN_RENDERING_GLES_GEOMETRY_H
This class implements a 3D bounding box.
Definition: BoundingBox.h:23
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class implements a base for all GLESceneGraph framebuffers.
Definition: rendering/glescenegraph/GLESFramebuffer.h:34
This class wraps a GLESceneGraph geometry node.
Definition: GLESGeometry.h:32
~GLESGeometry() override
Destructs a GLESceneGraph geometry object.
void addToTraverser(const GLESFramebuffer &framebuffer, const SquareMatrix4 &projectionMatrix, const HomogenousMatrix4 &camera_T_object, const Lights &lights, GLESTraverser &traverser) const override
Adds this node and all child node to a traverser.
GLESGeometry()
Creates a new GLESceneGraph geometry object.
BoundingBox boundingBox(const bool involveLocalTransformation) const override
Returns the bounding box of this node.
void removeRenderable(const RenderableRef &renderable) override
Removes a renderable object connected to this geometry.
void addRenderable(const RenderableRef &renderable, const AttributeSetRef &attributes) override
Adds a new renderable object to this geometry.
This class implements a GLESceneGraph node object.
Definition: GLESNode.h:40
This class implements a traverser for renderables.
Definition: GLESTraverser.h:39
This class is the base class for all rendering geometry nodes.
Definition: rendering/Geometry.h:43
This class implements a smart rendering object reference.
Definition: rendering/ObjectRef.h:34
std::vector< LightPair > Lights
Definition of a set holding light sources.
Definition: GLESLightSource.h:44
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15