8 #ifndef META_OCEAN_RENDERING_GLES_CYLINDER_H
9 #define META_OCEAN_RENDERING_GLES_CYLINDER_H
23 namespace GLESceneGraph
This class is the base class for all cylinders.
Definition: rendering/Cylinder.h:36
This class implements a GLESceneGraph cylinder object.
Definition: GLESCylinder.h:34
void updateBoundingBox() override
Updates the bounding box of this primitive.
bool setHeight(const Scalar height) override
Sets the height of this cylinder.
GLESCylinder()
Creates a new GLESceneGraph cylinder object.
Scalar height() const override
Returns the height of this cylinder.
~GLESCylinder() override
Destructs a GLESceneGraph cylinder object.
void rebuildPrimitives() override
Rebuilds the primitive vertex, normals and face sets.
bool setRadius(const Scalar radius) override
Sets the radius of this cylinder.
ObjectType type() const override
Returns the type of this object.
Scalar radius() const override
Returns the radius of this cylinder.
This class implements a class factory for all GLESceneGraph objects.
Definition: GLESFactory.h:30
This class is the base class for all GLESceneGraph shape objects.
Definition: GLESShape.h:34
This class implements a GLESceneGraph triangle strips object.
Definition: GLESTriangleStrips.h:32
ObjectType
Definition of different object type.
Definition: Object.h:63
float Scalar
Definition of a scalar type.
Definition: Math.h:128
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15