Ocean
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GITextures.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_RENDERING_GI_TEXTURES_H
9#define META_OCEAN_RENDERING_GI_TEXTURES_H
10
13
15
17
18namespace Ocean
19{
20
21namespace Rendering
22{
23
24namespace GlobalIllumination
25{
26
27/**
28 * This class implements a Global Illumination texture attributes object.
29 * @ingroup renderinggi
30 */
31class OCEAN_RENDERING_GI_EXPORT GITextures :
32 virtual public GIAttribute,
33 virtual public Textures
34{
35 friend class GIFactory;
36
37 public:
38
39 /**
40 * Sets the texture and attribute for a specified texture layer.
41 * @see Textures::setTexture().
42 */
43 void setTexture(const TextureRef& texture, const unsigned int layerIndex) override;
44
45 /**
46 * Returns the texture color for a given texture coordinate.
47 * @param textureCoordinate Texture coordinate to return the color for
48 * @param color Resulting texture color
49 * @return True, if succeeded
50 */
51 bool textureColor(const TextureCoordinate& textureCoordinate, RGBAColor& color) const;
52
53 protected:
54
55 /**
56 * Creates a new Global Illumination textures object.
57 */
59
60 /**
61 * Destructs a Global Illumination textures objets.
62 */
63 ~GITextures() override;
64};
65
66}
67
68}
69
70}
71
72#endif // META_OCEAN_RENDERING_GI_TEXTURES_H
This class implements a color defined by red, green, blue and alpha parameters.
Definition RGBAColor.h:41
This class wraps a Global Illumination attribute object.
Definition GIAttribute.h:35
This class implements a class factory for all Global Illumination objects.
Definition GIFactory.h:30
This class implements a Global Illumination texture attributes object.
Definition GITextures.h:34
~GITextures() override
Destructs a Global Illumination textures objets.
bool textureColor(const TextureCoordinate &textureCoordinate, RGBAColor &color) const
Returns the texture color for a given texture coordinate.
GITextures()
Creates a new Global Illumination textures object.
void setTexture(const TextureRef &texture, const unsigned int layerIndex) override
Sets the texture and attribute for a specified texture layer.
This class implements a smart rendering object reference.
Definition rendering/ObjectRef.h:34
This class is the base class for all textures objects.
Definition Textures.h:39
The namespace covering the entire Ocean framework.
Definition Accessor.h:15