8 #ifndef META_OCEAN_RENDERING_GI_SCENE_H
9 #define META_OCEAN_RENDERING_GI_SCENE_H
22 namespace GlobalIllumination
This class implements a class factory for all Global Illumination objects.
Definition: GIFactory.h:30
This class wraps a Global Illumination scene object.
Definition: GIScene.h:32
GIScene()
Creates a new Global Illumination scene object.
void setUseHeadlight(const bool state) override
Sets whether this scene is lit with the view's headlight in case the view's headlight is active.
~GIScene() override
Destructs a Global Illumination scene object.
This is the base class for all rendering scenes.
Definition: rendering/Scene.h:44
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15