Ocean
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GIObject.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_RENDERING_GI_OBJECT_H
9#define META_OCEAN_RENDERING_GI_OBJECT_H
10
12
14
15namespace Ocean
16{
17
18namespace Rendering
19{
20
21namespace GlobalIllumination
22{
23
24/**
25 * This class is the base class for all Global Illumination objects.
26 * @ingroup renderinggi
27 */
28class OCEAN_RENDERING_GI_EXPORT GIObject : virtual public Object
29{
30 public:
31
32 /**
33 * Returns the id of the owner engine.
34 * @see Objecgt::engineId().
35 */
36 const std::string& engineName() const override;
37
38 protected:
39
40 /**
41 * Creates a new Global Illumination object.
42 */
44
45 /**
46 * Destructs a Global Illumination object.
47 */
48 ~GIObject() override;
49};
50
51}
52
53}
54
55}
56
57#endif // META_OCEAN_RENDERING_GI_OBJECT_H
This class is the base class for all Global Illumination objects.
Definition GIObject.h:29
GIObject()
Creates a new Global Illumination object.
const std::string & engineName() const override
Returns the id of the owner engine.
~GIObject() override
Destructs a Global Illumination object.
This class is the base class for all rendering objects.
Definition Object.h:54
The namespace covering the entire Ocean framework.
Definition Accessor.h:15