8 #ifndef META_OCEAN_RENDERING_GI_OBJECT_H
9 #define META_OCEAN_RENDERING_GI_OBJECT_H
21 namespace GlobalIllumination
This class is the base class for all Global Illumination objects.
Definition: GIObject.h:29
const std::string & engineName() const override
Returns the id of the owner engine.
GIObject()
Creates a new Global Illumination object.
~GIObject() override
Destructs a Global Illumination object.
This class is the base class for all rendering objects.
Definition: Object.h:54
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15